OhSnap Mcon Review

My review the new Ohsnap Mcon game controller is another one that YouTube has chosen not to put in front of you. But as a subscriber to this email list you now know about it! :).

You can find the Mcon at OhSnap at this compensated affiliate link. It will automatically apply a discount.

It’s built around a MagSafe-style magnetic mount, so the phone snaps onto a metal plate on the controller and it then snaps out to reveal a compact game controller. The first thing that stood out when I tried it was the release mechanism on the back. Pressing the button sends the spring-loaded section shooting out with more force than I expected. It doubles as a protective shell when closed, which makes it easier to toss into a bag without worrying about damaging the sticks or buttons.

The layout is familiar but it’s scaled down for portability. The analog sticks sit recessed into the body and use Gamesir magnetic sensors that are similar to hall effect designs. They controlled better than I expected, with firm tension and smooth travel, though there’s a gap that opens during full movement where dust could get in. The triggers also use hall effect sensors, and the shoulder buttons feel standard for a compact controller. The D-pad uses individual buttons rather than a rocker, which made errant diagonals more common in games that require precision. For more forgiving titles it wasn’t as noticeable, but it’s something I noticed right away.

One of the more flexible features is the removable top plate, which detaches with an eject button and turns it into a phone stand. With the plate off, the controller acts like a traditional gamepad.

The mounting plate allows for vertical phone mounting by sliding the magsafe mounting plate off. This is perfect for emulating retro “tate” games that had their original CRT monitors mounted sideways.

I tested the controller with several devices. An iPhone identified it as an Xbox controller and worked over Bluetooth and USB-C. Android phones, tablets, and a TV box paired without issue. It connected to a PC easily, though adjustments in muscle memory were needed for games I typically play with a larger controller. The triggers feel more like shallow shoulder buttons, and camera control required lighter movements than I’m used to. There is no rumble motor, so games that rely on haptics won’t provide feedback. The Switch and Switch 2 didn’t pair at all despite marketing language suggesting compatibility, so that may depend on a future firmware update.

Latency was tested by recording inputs at high frame rates, and USB-C delivered response times similar to other current wired high poll rate gaming controllers. Bluetooth on a gaming laptop didn’t add much latency. But devices with slower bluetooth controllers (usually found on phones and tablets) might introduce more latency.

The Mcon’s portability stands out more than anything. The folding design protects the hardware, and the extendable handles help offset the weight of the phone during play. The detachable top plate gives it some versatility if I need to switch from mobile to desktop use quickly. There are trade-offs in control size and precision, especially with the D-pad, and some small build quirks showed up on the early unit I received. But after using it across devices and different types of games, it fits into the category of controllers that aim to travel well while still feeling reasonably familiar.

Testing a controller always comes down to whether I can forget about the hardware and just play. This one didn’t disappear entirely, but after a little adjustment, it settled into something workable. And once I got used to that unexpectedly aggressive spring-loaded pop, I stopped flinching every time I opened it.

See more game controller reviews here!

Disclosure: Ohsnap sent the Mcon for review free of charge but no other compensation was received. They did not review or approve my content before uploading and all opinions are my own.

8bitDo Pro 2 Hall Effect Stick Game Controller Review

The 8bitdo Pro 2 has long been my favorite game controller, and now with the introduction of hall effect analog sticks, it has seen a notable upgrade. You can see it in action in my latest review.

Unlike its predecessor, which used Alps-based potentiometers, the hall effect sticks rely on magnetic sensors. This results in a smoother, more precise control with reduced chances of stick drift over time. While the rest of the controller remains largely the same, this improvement is a nice step forward for those looking for durability and accuracy in gameplay.

The hall effect sticks provide a high degree of sensitivity and precision, with very little dead zone by default. This is a step up from the older model, which often experienced stick drift after prolonged use. The vibration motors remain strong, and the d-pad, a staple of the 8bitdo Pro series, continues to impress, especially for retro gaming enthusiasts.

The price point remains around $50, with several color options available, including crystal blue, green, & purple, along with more retro styles like a Game Boy color scheme. Its design remains faithful to the original, featuring a PlayStation-style layout that many users have come to appreciate. A standout feature is its wide compatibility, supporting platforms such as PCs, the Nintendo Switch, Steam Deck, iOS and ChromeOS. It unfortunately lacks support for PlayStation and Xbox consoles. Its motion controls work well with titles like Mario Odyssey.

One of the controller’s strengths is its configurability. Through 8bitdo’s Ultimate Software, users can remap buttons, set macros, and adjust the sensitivity of both the sticks and triggers.

The controller offers versatility in power options, supporting both an included removable rechargeable battery and standard AA batteries. While Bluetooth is the primary wireless connection, users who prefer a more stable and lower-latency experience may opt to connect via USB.

In terms of gameplay, the hall effect sticks feel smoother and more consistent compared to the older Alps-based sticks. This improvement may seem subtle, but for gamers familiar with the older Pro 2 model, it is a noticeable and welcome improvement. The original was not bad by any means but this just feels better.

Overall, the 8bitdo Pro 2 with hall effect sticks feels like a refined version of an already excellent controller. The improvements in stick precision and durability, combined with its continued versatility, make it a solid recommendation for anyone in need of a high-quality gaming controller. While the changes may not seem drastic at first glance, I would recommend buyers seek out the hall effect version for the best results.

Disclaimer: 8bitdo provided the controller free of charge. However they did not review or approve this content before it was uploaded.

The 8bitdo Ultimate C is a Great Budget Game Controller

When I was a kid first party game controllers were pricey so many of us had third party “little brother” controllers that were cheap in price and quality. This of course was the controller a younger sibling would often get stuck with.

These days things are looking a lot better for younger siblings thanks to controllers like the 8bitdo Ultimate C which is the subject of my latest video.

This controller, while lacking some of the more advanced features of its pricier counterparts, offers a lot of value for gamers on a budget. It’s well-constructed, compatible with Windows PCs and most other devices that support X-input and direct input. Unlike the other 8bitdo controllers it does not work with the Nintendo Switch or with iPads and iPhones.

The Ultimate C comes in two versions: a wired version at $20 and a wireless version that costs $10 more. The wired version, which comes in a pastel purple or green, has a built-in cable that provides about six feet of length. The wireless version has a proprietary 2.4 gigahertz dongle and doesn’t support Bluetooth.

Despite being a budget controller, the Ultimate C doesn’t compromise on build quality. It has a solid feel, with high-quality plastic and a nice texture on the back for a good grip. The analog sticks and buttons are responsive, and the controller features an excellent Nintendo style D-pad modeled after some of the retro controllers that 8BitDo also manufactures.

One drawback I noticed was the dead zones on the sticks, which require a bit of movement to work through. A button combination that disables the deadzone doesn’t seem to make much of a difference either. The controller also lacks customization software, but it does offer a turbo feature that can be enabled on each of the buttons.

In terms of input lag, the Ultimate C performed on par with a wired Xbox controller when tested on the same PC.

Overall, this controller is a great value for casual gamers or as a secondary controller. It works well with a variety of devices, including Raspberry Pis, MiSTer FPGA kits, PCs, and even Macs running games or emulators.

You can see more 8bitdo reviews here on my YouTube channel.

8bitdo Ultimate Wired Controller for Xbox Review

8bitdo released a new game controller for the Xbox (affiliate link) called the Ultimate Wired Controller for Xbox. You can see my full review here.

Unlike their last Xbox branded controller that didn’t actually work with the Xbox, this one will work on any Xbox One or Series console along with Windows PCs. I also found it to work with Raspberry Pi’s and the MiSTer project. It does not, however, work on mobile phones or Android TV boxes.

As its name implies this is a wired only controller but its cable is a little short at 3 meters (about 9.8 feet). This might have been ample length back in the 80’s and 90’s but it only got about 3/4s of the way to my couch from my Series X console. While it has a bluetooth radio on board that is only used for its configuration app. It will not function wirelessly.

In my game controller latency test (done by shooting a screen and the controller at 240 frames per second) I found this to be one of the least laggy I have ever reviewed. It was even a little quicker than the first party Xbox One controller connected via a USB cable.

The control sticks have a little more travel vs. the first party Xbox controller so you may notice a larger dead zone in some games. Most Xbox game developers are targeting the Xbox controller for their controller dead zones so you might find yourself having to push the stick a little further to get the same movement vs. the stock controller.

The directional pad looks a lot like the SNES inspired one of the 8bitdo Pro 2 controller. But it doesn’t feel as a precise – I encountered a few errant diagonals when moving my character back and forth in the legend of Zelda. But the d-pad here is definitely better than the stock Xbox controller.

The rest of the controller feels pretty nice. It’s a little smaller than the stock xbox controller but I like the way it felt in my medium-sized hands. Buttons are solid and it even has two buttons on the lower portion of the controller that can be configured.

The configuration software is really the killer app here. It’s possible to configure the controller with your phone and remap its controls while it’s active in a game on the Xbox or PC! You can find that demonstrated in the video – it’s something I’ve never seen on a controller.

It’s possible to configure the controller with a phone while it’s plugged into an Xbox or PC!

While it doesn’t allow for macro functionality you can remap any button on the controller, adjust the sensitivity and deadzones of the control sticks and analog triggers, and invert the stick controls. It stores those settings in one of three profiles that are stored on the controller.

For the price point I think this is a solid offering for more casual gamers who are not looking to spend $100+ on a controller.