Logitech G Cloud Gaming Handheld Review

I just uploaded my review of the Logitech G Cloud gaming handheld. It’s great but way too expensive for what it is.

We’ve been covering handheld game systems since the beginning of the channel. Although Nintendo found crazy success in this space, most other attempts have outright failed or were relegated to niche status. Early in Android’s existence there was a major push from Nvidia, HP and others to develop gaming tablets but none lasted very long despite great performance.

So it was a surprise to see Logitech roll out the G Cloud, and even more surprising that they’re not even marketing its capability to run Android games and instead focusing on game streaming services. I wonder if Logitech had any idea Stadia would be wiped out just a week or two before the G Cloud’s release!

The hardware specs are middle of the road here: it’s powered by a Snapdragon 720g processor, 4 GB of RAM, and 64GB of onboard storage. It has an SD card slot too but lacks 4G/5G support. Additionally despite it being geared as a streaming device it does not have Wifi 6, just a 2×2 AC WiFi radio. It has a really nice 7 inch IPS 1080p 60hz display that runs at 450 nits of brightness.

But it feels great – its light weight and sculpted hand grips make this much more comfortable to hold than the Nintendo Switch. The G Cloud’s controls feel excellent with silky smooth analog sticks and triggers. Buttons are nicely sized and space too, but there does not appear to be any kind or rumble support.

I tested the G Cloud with Nvidia Geforce Now, Xbox Cloud Gaming, and Steam in-home game streaming. With a good WiFi signal all the services worked fine and in line with what I’ve experienced on PCs and other mobile devices. Note that you’ll need to manually set GeForce Now to 1080p at the time of this writing and Xbox Cloud Gaming is currently limited to 720p on Android devices.

If your favorite game is supported by one of these services you’ll get significantly greater battery life than what you’d normally experience with a Steam Deck for example. Logitech says about 12 hours but I think a more realistic target is about 10 with the display at moderate to full brightness.

Although Logitech barely mentions this in their marketing, the G Cloud is a full-on Android gaming device. The Google Play store is visible front and center when you first boot it up and a bulk of the Android game library (including game emulators) will run on it. But many of the popular Android games (like PubG and Genshin Impact) do not support game controllers on Android.

Gaming performance is fine for Android titles and surprisingly good for emulators. As you’ll see in my video review it runs Dreamcast titles pretty much flawlessly with the Redream emulator and was able to run some of the lower impact Gamecube games with the Dolphin emulator at full speed. More demanding Gamecube titles will likely not be playable.

All in it’s great to see a major brand try to reinvigorate the Android handheld market even if they don’t market it that way. Unfortunately I think the G Cloud’s price tag and narrow marketing is going to limit the market for this and ultimately lead to another false start.