This has been a good year for fans of the Nintendo 64 with two new consoles replicating the original console in 4k. First we had the Analogue 3D which continues to get improvements via firmware updates, and now we have the new ModRetro M64 which costs a bit less.
In my latest video we take ModRetro’s new console out for a spin.
This new device, like Analogue’s console, utilizes a field programmable gate array (FPGA) processor, allowing it to replicate original hardware behavior with a high degree of accuracy.
For many, the primary appeal of a device like this is the ability to connect to a modern television without the signal degradation or connectivity issues common with original hardware. While the output is technically 4K, the image remains faithful to the original source. It is not doing much to enhance the graphics beyond a simple upscale, so the visual limitations of the 1990s remain apparent.
The console is priced at $229 and is available in several colors, with transparent plastic that mirrors the aesthetic of the late nineties. While it competes with other FPGA devices like the Analogue 3D, it is significantly less expensive – approximately $85 less when factoring shipping costs.

The M64 does not ship with a controller, but it is compatible with original peripherals or new options. Mod Retro offers a $90 “pro” controller (compensated affiliate link) featuring a metal backing and a rechargeable battery. This controller feels remarkably sturdy with its metal construction, though some early units like mine have minor friction issues near the edges of the analog stick gate. Users can also opt for more affordable wired alternatives from 8bitdo, Retrofighters and Hyperkin. There’s a list of compatible controllers on ModRetro’s website.
The console design includes a few thoughtful touches. There is a dedicated eject button that allows for one-handed cartridge removal. When powered on, an internal light illuminates the installed cartridge, and front-facing LEDs indicate which controller ports are active. A physical dial on the console allows users to navigate an on-screen control panel even if a controller is not immediately reachable.
On the back of the unit, there is a USB-C port for power, an HDMI output, and two currently unused USB-C ports. A micro SD slot with an included 16GB card handles the operating system and updates, though it does not currently support running ROM files directly. For those who still prefer a tube television, an optional $90 adapter is planned that will provide high-quality analog output, including RGB and S-video, which provides a superior experience vs. what the stock hardware can do without modification.
Testing various titles reveals a clean and crisp audio-visual experience. Classic titles like Mario 64 run as expected, though the limitations of the original 240p resolution are very visible on a 4K screen. The system handles 480i interlaced content, such as ReVolt, with reasonable success, though finer details in some games can still appear jagged. Currently, the built-in scanline filters and CRT modes tend to darken the image significantly and obscure detail, suggesting that further firmware refinement is needed in that area. I prefer the clean mode which looks pretty good.
Compatibility is high but not universal. Currently, about 16 games, including heavy hitters like Donkey Kong 64 and Starcraft 64, have known issues. Flash cartridge support is also mixed; while the Summer Kart 64 functions well for standard titles, older Everdrive models don’t seem to work, and virtual 64DD support through the Summercart is not yet functional. Because the system uses an open-source core derived from the MiSTer project, there is an expectation that these compatibility gaps will close as the community and the manufacturer continue to issue updates.
The software interface offers several customization options, including integer scaling to fill the screen and the ability to overclock the system to smooth out games that originally suffered from frame rate drops. Updates can be performed over Wi-Fi, though the system does collect some telemetry data for debugging when connected to WiFi. Some features, such as wireless rumble and the built-in controller save pack, are still awaiting activation in future firmware releases.
While the Analogue 3D may currently offer more flexibility and graphical quality for enthusiasts, the Mod Retro M64 is a less expensive and capable entry point that will likely be easier to find in stock in the long run. Ultimately though, Nintendo 64 games were designed for the specific limitations of analog televisions, which masked many graphical imperfections. While playing in 4K is convenient, the true potential of this hardware may be best realized when the analog adapter arrives, allowing the system to interface with the CRT monitors these games were originally built for.
Disclosure: I paid for the system and controller with my own funds.















