In my latest video, we revisit GeForce Now and take a look at the new official Linux client for Nvidia’s game streaming service.
This release is not as feature-heavy as some previous updates, but it represents a meaningful change for Linux users who until now have primarily relied on browser-based access to the service. This follows a Steam Deck client that I took a look at recently.
GeForce Now is a subscription-based service that streams games users have already purchased from platforms such as Steam, GOG, Epic Games Store, Ubisoft, EA, and certain Xbox titles with PC versions. Xbox PC Game Pass titles can also be accessed if the user has an active subscription. Not every game in a user’s library is supported, as developers must opt in to cloud streaming, but the catalog covers many well-known titles. In my previous update we also looked at Nvidia’s new feature that allows users to install unsupported games too.
Because GeForce Now runs games remotely, client-side hardware requirements are relatively modest, making systems like this a practical test case. To test the client, I ran it on a very low-end system: an inexpensive mini PC powered by an Intel N100 processor. This is the type of super low cost hardware simply can’t run modern games, which makes it useful for evaluating how much of a value-add a game streaming service can provide. Back before the RAM crisis this PC was selling for well under $200.
The service is offered in multiple tiers. The free tier supports up to 1080p at 60 frames per second, includes advertisements, limits sessions to one hour, and places users in a queue for access. The Performance tier increases resolution to 1440p at 60 frames per second, while the Ultimate tier offers access to higher-end GPUs in the cloud, enabling resolutions up to 5K and frame rates as high as 240 frames per second on supported games. Both paid tiers include a monthly cap of 100 hours, with additional time available for purchase once that limit is reached.
The install process for the new linux client is functional but still feels a bit rough around the edges, particularly compared to more polished platform-native installers. The new client is designed for x64-based PCs and is currently targeted at Ubuntu 24.04 LTS. Installation is handled through a Flatpak package downloaded directly from Nvidia rather than through a distribution’s package manager. After downloading, the installer needs to be marked as executable before it can be run.
After installing the Linux client, I launched No Man’s Sky from my Steam library. As with other GeForce Now clients, the service spins up a remote PC instance running Steam, which allows cloud-synced save files to load automatically. In this case, my existing save was available without any additional steps.
Running at 4K and 60 frames per second, the game performed smoothly on the low-cost mini PC. Network statistics showed a latency of around 11 milliseconds from my home in Connecticut to Nvidia’s New Jersey data center. The system was connected via Ethernet, which remains the recommended way to use the service given the bandwidth demands of high-resolution game streaming. But a decent Wifi 6 or 7 access point should deliver adequate performance on a
I also tested the client earlier on a 1080p, 144 Hz display and was able to exceed 60 frames per second without issue, despite the limited client hardware. While the Linux client currently lacks support for features such as HDR and cloud-based G-Sync, it does support server-side options available to higher-tier subscribers, including DLSS and hardware ray tracing for compatible games.
There are some usability issues to note. Display scaling was not respected on a 4K desktop set to 200 percent scaling, resulting in very small interface elements. And the interface felt a bit slow and clunky on my low end hardware but thankfully the clunkiness went away once a game was loaded up.
Overall, the Linux client delivers a more consistent experience than running GeForce Now in a browser and makes the service more accessible to users who have adopted Linux as their primary operating system. For those with lower-end hardware, it provides a way to run demanding games using remote resources, with performance that is largely dictated by network quality rather than local specifications.









