I’ve been revisiting my old Nintendo lately, and this time I took a closer look at a small but powerful accessory that could be a game-changer for retro gaming enthusiasts: the BlueRetro Bluetooth controller adapter. Based on BlueRetro’s open source design, it allows nearly any modern bluetooth-based controller to work with the classic console. But it goes beyond just that basic function.
You can check it out in my latest video.
I’ve been using an Xbox controller with my BlueRetro, and everything mapped pretty well right out of the box. Analog stick movement feels accurate and responsive, and it’s a lot more comfortable than trying to wrangle an aging OEM controller back to life. For parents introducing their kids to the N64, this might also be a friendlier on-ramp.
One of the added benefits is its support for controller pack saves. My original controller pack is non-functional, but the BlueRetro replicates that feature internally. I tested it with Rampage World Tour and a few other games and was able to save and load my progress just fine. It’s not something that’s enabled by default, but once set up through the BlueRetro’s web-based control panel, it works well.
The adapter is powered by the console’s controller ports. You’ll need an additional BlueRetro for each controller port, and it’s worth noting that some older N64 power supplies may not handle four units at once. Many users report no issues but it’s something to keep in mind.
Bluetooth pairing is simple enough, and the adapter supports a wide range of controllers. I had no issues with Xbox, PlayStation, Nintendo Switch Pro, and several from 8BitDo. Nintendo’s N64 controller for the Switch is also reported to work.
Most controller functions are mapped intelligently out of the box, but everything is reconfigurable through a web-based UI hosted at blueretro.io. To access it, you’ll need a Chromium-based browser like Chrome or Brave, and you might have to enable the Web Bluetooth API in browser settings. You can remap buttons, back up controller pack saves, and even set configurations on a per-game basis.
I also tested out some advanced functionality, like emulating a Rumble Pak and switching the device into mouse mode. That came in handy when I loaded up a Japanese-exclusive 64DD disc—Mario Artist Paint Studio—through my SummerCart. I paired the 8BitDo mouse I reviewed the other day with the BlueRetro and was able to draw using the original N64 hardware. That’s something I never thought I’d do on a U.S. console.
Overall, this little device along with my new SummerCart has breathed some new life into my Nintendo 64 setup. It’s not without quirks, especially in the configuration process, but once it’s up and running, it opens up a lot of options that weren’t previously available or affordable.