The Switch 2 Launch Was Nintendo’s Most Successful and Most Boring..

I picked up a Switch 2 (compensated affiliate link) the other day—not because I had planned on it, but because I noticed GameStop had them in stock, so I grabbed one. I’ve been playing with it since, but what really stood out to me wasn’t the console itself—it was the nature of the launch. This might be the most low-key console release I’ve ever seen. My kids, who are big Nintendo fans, didn’t even know it was happening. None of their friends were talking about it either. It felt like the Switch 2 just kind of… appeared. And I think that was by design.

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That said, the launch was a success for the Big N. They manufactured enough inventory to get units into the hands of most early adopters who wanted one. Nintendo says it’s their most successful console launch to date, selling 3.5 million units in its first four days on the market. Scalpers are not making much money this cycle as a result.

The Switch 2 feels like a slightly better version of the original Switch. It feels faster while navigating the interface and it now has 4K output when docked, though most games won’t take advantage of that. The handheld now sports a larger and higher resolution 1080p screen at 120Hz with variable refresh rate.

There are some tweaks to the hardware: it now features magnetic Joy-Con attachments that attach securely (but prevent the use of non-drifting hall effect sticks), dual USB-C ports, and a sturdier kickstand. Docking works smoothly, and the whole thing feels very familiar to the original Switch. That seems intentional. Nintendo didn’t want to reinvent the wheel—they just wanted to refine it. The result is a console that’s very recognizably a Switch, just with some extra capabilities and polish.

Backward compatibility has been seamless in my experience. Some older games even seem to run a little better. Nintendo is also offering paid upgrades for certain titles—I spent $10 to upgrade my copy of Zelda Tears of the Kingdom, for instance.

As for new games, there’s not much to talk about. Mario Kart World is the marquee launch title along with Fast Fusion, a sequel to an F-Zero style racing game that launched on the first Switch. There’s three remakes/remasters of older games exclusive to the Switch 2: Survival Kids, and Bravely Default HD, Yakuza 0 Director’s Cut. Aside from that, there’s Nintendo Welcome Tour, which is more of a tutorial than a game. The rest of the lineup are bunch of ports of games that have been out for awhile on other systems including Cyberpunk 2077 and No Man’s Sky.

Price-wise, it’s not cheap. $449 for the console and dock, or $499 if you want the Mario Kart World bundle (which comes as a digital download). Nintendo has also introduced a new kind of cartridge—digital key cards that don’t contain the game but rather a code to download it embedded on the chip. On the plus side, these can be resold unlike non-physical digital titles. On the downside, they rely on Nintendo’s servers, which raises questions about long-term access.

Battery life is about on par with the original Switch: two hours or so when running demanding titles like Mario Kart, and a bit more for lighter games.

What stood out to me most about this launch was how quiet it was. Nintendo made a deliberate choice to ease into this. After all, they’ve been here before. The Wii sold over 100 million units, but its successor, the Wii U, sold only 13.5 million. That was a hard lesson in how quickly things can go south when the mainstream consumer base gets confused or alienated. The Switch reversed that trend and became a runaway success. Now, Nintendo’s being cautious, and I can’t blame them.

What I think we’re seeing here is the continued commoditization of video game hardware. Consoles no longer have unique, defining traits. The PlayStation and Xbox are essentially the same inside—PCs in console shells. Microsoft isn’t even making its own handheld—it’s letting ASUS handle that with a Windows-based Xbox-branded device. Nintendo’s sticking to ARM architecture with Nvidia chips, but even that feels like a holdout against an inevitable shift.

It’s starting to feel like we’re heading into a hardware-agnostic future. Where you play might soon matter less than what you play, and the idea of console exclusivity might not hold much weight when the hardware differences vanish. That raises some big questions for Nintendo. Do they eventually pivot fully into software? They resisted that move before, but as more consumers expect access across devices, the pressure might mount again.

For now, the Switch 2 is what it looks like: a slightly nicer Switch. And that might be enough to get through the rest of this decade and into the next.