DSpico Review : An affordable flash cartridge for Nintendo DS handhelds

Twenty years after the release of the Nintendo DS, managing the system’s physical media presents an ongoing logistical challenge for users. In my latest retro video, I take a look at the DSPico, an open-source flash cartridge designed to boot digital copies of DS games directly on original hardware. These sell for around $20 on Aliexpress (compensated affiliate link)

Check out the review here!

The device retails for approximately $20, with shipping bringing the total cost to around $30. It is built around a Raspberry Pi RP2040 microcontroller and features a USB-C port alongside an SD card slot. The pre-assembled model I examined shipped with an 8-gigabyte SD card. The hardware requires a FAT32 format, and while some users have reported software lockups when using larger 64-gigabyte and 128-gigabyte cards, developers are currently addressing these bugs through firmware updates on GitHub. Updating the firmware requires connecting the cartridge to a computer via USB-C and transferring the necessary files to the card.

The cartridge has full access to the SD card, so you can store ROM files in an organizational structure of your choice. The DSPico reads and writes save files to the SD card and saves function just like they do on a regular cartridge. But it does not support save states like some Gameboy cartridges do.

The DSpico is compatible with the original DS, the DS Lite, the DSi, and the 3DS line. It only runs standard DS software, meaning it cannot be used to load 3DS-specific titles. On compatible hardware like the DSi and the 3DS, the DSPico also supports DSiware titles that were originally distributed strictly over the Internet – currently the only flash cart to do so.

Beyond preservation of out of print games, the DSPico serves as a loader for homebrew projects. I tested a few community projects, including a 3D role-playing game currently in development called WolveSlayer and a port of Lemmings. Both games played without issues. LemmingsDS goes beyond just a ROM file and utilizes a process where secondary assets are pulled directly from the SD card after the initial ROM loads.

As the secondary market for physical DS cartridges continues to experience price inflation, the DS Pico presents a functional method for accessing older software libraries without requiring the original media. Because the entire project is open-source, individuals have the choice to assemble the hardware themselves using the public repository or purchase pre-manufactured units from existing suppliers. The active development surrounding the device suggests that this two-decade-old handheld platform will remain accessible for the foreseeable future.

Disclosure: The DSPico was provided free of charge by the Aliexpress seller linked above. No other compensation was received and they did not review or approve this content prior to publication.

GL.iNet Comet Remote KVM Review (GL-RM1)

I picked the GL.iNet Comet KVM (compensated affiliate link) the other day, an entry-level remote KVM device designed to provide hardware-level access to computers and other HDMI-enabled equipment.

You can see it in action in my latest review!

I purchased this unit to facilitate remote administration without relying on software-based solutions. Unlike traditional remote desktop applications, the Comet captures the HDMI output from a target device and emulates keyboard and mouse input via USB, allowing for control through a standard web browser. Because it operates independently of the host machine’s operating system, it provides access to the BIOS and functions even when the target computer is not fully booted.

The hardware setup is straightforward, though it requires a wired ethernet connection as this specific model lacks Wi-Fi capabilities. The device features an HDMI input, a USB-C port for keyboard and mouse emulation, a USB host port for external storage and an Ethernet port for network connectivity. It is powered via a separate USB-C connection. During my testing, I connected the Comet to a headless mini PC. The device successfully emulated the peripherals, allowing me to navigate the BIOS and initiate a Windows boot sequence remotely from a Mac browser.

A notable feature of the Comet is its independence from mandatory cloud services. While a cloud option exists, the device does not bind itself to external servers by default, offering users greater control over their data privacy. For remote access outside the local network, the unit supports Tailscale and Zero Tier, allowing for secure VPN connections without opening firewall ports. However, users accessing the device via a browser may encounter security warnings due to the default security certificate, a configuration issue that lacks clear documentation for resolution.

In terms of performance, the Comet handles video streaming adequately for administrative tasks, with a latency of approximately 30 to 40 milliseconds on a local network. This delay makes it unsuitable for fast-paced gaming, though it supports resolutions up to 4K at 30Hz, with 1080p at 60Hz being the standard configuration. Audio pass-through is supported but must be manually enabled in the settings. The interface also includes a Wake-on-LAN feature, which can identify and boot compatible devices on the network.

File transfer capabilities are present but limited. The device utilizes a virtual media mounting system where files are uploaded to the Comet and then presented to the target computer as a USB drive. Transfer speeds are restricted by the USB 2.0 interface, resulting in slower performance for larger files. Additionally, the mobile experience is currently suboptimal; the browser interface on tablets is difficult to navigate, and the dedicated mobile app requires a cloud account, which contradicts the self-hosted preference of many users.

I also tested the device with non-standard hardware, specifically a MiSTer FPGA retro gaming setup. The Comet successfully allowed for remote control of the interface and basic operation of emulated systems, although mouse alignment and clipboard pasting were inconsistent.

Despite some rough edges, the device serves its intended purpose effectively, particularly for scenarios where installing remote desktop software is impractical or would interfere with performance benchmarking. I intend to integrate this tool into my workflow for managing test units remotely around the house and when I’m not at home.

Is the 2022-2026 Macbook Air The Greatest Laptop of All Time?

Typically, purchasing a laptop involves a compromise. If the budget is limited, one usually has to sacrifice performance, battery life, or portability. Finding a machine that adequately addresses all three requirements is rare, yet over the last few years, my 2022 MacBook Air M2 has largely managed to balance these competing needs. Despite the release of newer models, this device remains a significant benchmark for what a portable computer can achieve – and new versions cost less than the one I bought almost four years ago. Check out current offerings on Amazon (compensated affiliate link).

I take a deeper dive in my latest video.

Looking back at the hardware after nearly four years of daily use, the durability is notable. While there is some minor cosmetic wear—specifically some color rubbing off on the sides and the accumulation of oil on the keyboard—the metal chassis has held up against standard knocks and bumps. The display has maintained its brightness without flickering, and the keyboard, a departure from Apple’s lousy scissor-switch mechanism, remains fully functional with no stuck keys. Weighing in at roughly 2.7 pounds, the device is balanced enough to be handled with one hand, a feature that aids its portability.

From a port standpoint, the inclusion of the MagSafe charging connector was a practical decision. It frees up the two Thunderbolt ports for peripherals and prevents the laptop from being pulled off a surface if the cable is snagged. While the computer side of the magsafe cable is proprietary, the other end is standard USB-C. The Thunderbolt ports will still charge the laptop if using a desktop docking station.

The primary limitation regarding connectivity remains the inability to natively drive two external displays, a feature reserved for the “Pro” tier devices. However, for a single-monitor setup, the clamshell mode functions effectively as a desktop replacement.

When I originally purchased this unit, I opted for the 16GB RAM configuration rather than the base 8GB, a decision that appears to have contributed significantly to the machine’s longevity. Interestingly, a comparable configuration today—equipped with the newer M4 chip—actually costs approximately $400 less than what this M2 model cost in 2022. While the new chips offer performance gains, the 10-core GPU in this older model still handles demanding tasks competently.

Battery performance has been perhaps the most consistent aspect of the ownership experience. Across extensive travel and full days of conferences, I have yet to encounter a low-battery notification during standard operational hours. Even after approximately three and a half years and 364 charge cycles, the battery has retained about 89% of its original health. This endurance persists even when the machine is subjected to heavier workloads that typically drain portable devices quickly.

Regarding those workloads, the machine handles 4K video editing at 60 frames per second without significant friction. Using Final Cut Pro, scrubbing through footage and rendering effects happens almost instantaneously. It is a level of responsiveness often absent in lower-end Windows laptops running similar software like DaVinci Resolve. While I did not purchase this machine specifically for video production, it has proven capable of serving as a mobile editing station when I need to travel light.

The architecture also supports robust virtualization. Using UTM, I have been able to run the ARM version of Windows 11 alongside Ubuntu Linux, and even emulate older environments like Mac OS 9 and Windows 95 simultaneously. The performance is stable enough to browse the web within the virtualized Windows environment or run office applications in Linux without noticeable slowdowns.

Gaming on Apple Silicon has also evolved. With titles ported to the native architecture, performance on a fanless laptop is surprisingly viable. Running Cyberpunk 2077 on low settings yields a steady 30 frames per second. While it doesn’t reach the high frame rates of a dedicated gaming rig, it offers a playable experience for casual sessions. The lack of active cooling means the system might throttle under sustained load, but I have not observed significant performance drops during use.

Finally, the device shows promise with local AI workloads. In the video I demoed the Locally app that connects to open-source models like Gemma. My aging laptop, which released a few months before the commercial introduction of ChatGPT, processes queries with reasonable speed. While newer chips are optimized further for these tasks, the unified memory architecture allows this older model to handle basic language models and light automation without excessive memory or processing penalties.

Given its sustained performance across varied tasks—from virtualization to media creation—I see no urgency to upgrade to the M4 generation. The M2 MacBook Air continues to function as a reliable, well-constructed tool that meets daily professional demands. For those who can find this model on the secondary market or on sale, it represents a hardware investment that still offers substantial utility years after its initial release.

GMKTec K15 Mini PC Review

I recently received the new GMKTec K15, marking my first mini PC review of 2026. If I had to characterize this device with a single analogy, I would describe it as the Toyota Camry of its category: It is neither a stripped-down budget device nor a high-end powerhouse; rather, it occupies a functional middle ground. You can find it on Amazon here (compensated affiliate link).

See it in action in my latest review!

The system is built around the Intel Core Ultra 125U processor from the Meteor Lake family. This chip features a 12-core architecture—comprising two performance cores, eight efficiency cores, and two low-power efficiency cores—delivering a total of 14 threads. My unit arrived equipped with 32 GB of DDR5-4800 RAM and a 1 TB NVMe SSD. While the current price sits higher than it otherwise would due to the volatility of memory prices, if things do let up it should sell for less than its current price.

Despite the cost, the expandability is notable; the system supports up to 96 GB of RAM and features three NVMe slots, which is generous for a device of this footprint.

Connectivity is a strong suit for the K15. The front panel includes a 10Gbps USB-C port and three USB-A ports. The rear I/O offers 40 gigabit USB 4 port, which is Thunderbolt compatible, dual 2.5GbE Ethernet ports, and an Oculink port. The Oculink addition is particularly useful for those interested in external GPUs, as it connects directly to the PCIe bus, offering superior bandwidth compared to USB 4. During my tests, the Wi-Fi 6 chipset performed well, maintaining speeds close to gigabit levels, and the variety of ports suggests this unit could easily be repurposed as a home server.

In terms of daily performance, the K15 handles standard desktop workloads efficiently. Web navigation is snappy, and 4K video streaming presented no issues aside from the expected minor frame drops upon initial loading. Content creation capabilities, however, have a clear ceiling. When editing 4K video in DaVinci Resolve, simple cuts and transitions were smooth, but the system bogged down significantly when attempting complex color grading or heavy effects. It is serviceable for basic edits, but anything more demanding would necessitate an external graphics solution.

Gaming performance aligns with the limitations of the integrated graphics and the reduced GPU performance on this 125U processor vs. the higher end 125H. Testing Cyberpunk 2077 at 1080p with the lowest settings resulted in frame rates hovering between 25 and 30 frames per second. It’s certainly playable, but lagging behind some of the more higher end mini PCs. While it struggles with modern, graphically intensive titles, it is perfectly adequate for older games or emulation. Thermals were well-managed throughout these stress tests; the CPU temperature stayed around 43°C, and the fan noise was minimal, likely due to a larger fan design that moves air efficiently at lower RPMs.

The device arguably shines brightest when running Linux. My experience with the OS was seamless, with all hardware—including Wi-Fi and Bluetooth—detected immediately. The system felt more responsive on Linux than on Windows, which has become increasingly bloated. Between the stable performance, the quiet operation, and the extensive storage options, the K15 stands out as a sensible, if modest, choice for a reliable workstation.

Disclosure: GMKTec sent the K15 to the channel free of charge but no other compensation was received. They did not review or approve my review prior to publication and all opinions are my own.

This Was the Best Selling Game Console of 1976

To commemorate my upcoming 50th birthday, I acquired a piece of technology that shares my birth year: the Coleco Telstar, a video game console released in 1976. It’s the subject of my latest retro video!

I purchased this device for a local historical society project celebrating the United States’ 250th year, intended to demonstrate to younger generations what home entertainment looked like when the country turned 200. The unit, a Pong clone, was manufactured by the Coleco, formerly known as the Connecticut Leather Company making this quite relevant for a local Connecticut historical society!

This specific model, the 6040, was the first edition released by Coleco. Its market success was largely due to its price point; while competitors like the Magnavox Odyssey and Atari’s Pong console retailed for approximately $100, the Telstar launched at just $50. Adjusted for inflation, that $50 price tag is roughly $290 today. This aggressive pricing strategy helped the company sell over a million units, a figure surpassed only by a Nintendo Pong clone sold exclusively in the Japanese market.

Internally, the device is distinct from modern consoles as it lacks a central processing unit. Instead, it operates using a specific chip, the AY-3-8500, which has the game logic hardcoded directly into its circuitry. Because the software is fixed on the chip, the system is not programmable. It generates sound through a built-in speaker rather than the television set and connects to displays via an analog RF connector, originally designed to work with a switch box on the VHF band’s channel 3. While a power connector was available as an add-on, the device was primarily intended to run on six C batteries.

The gameplay experience is controlled by knobs that move paddles on the screen, with a difficulty slider available to adjust the game mechanics. The console features three variations: a standard tennis-style Pong game, a single-player handball mode, and a hockey game where players control both a goalie and a forward. Upon testing this specific unit, I noted several functional issues consistent with its age, including a stuck game selector switch and a malfunctioning difficulty slider that fails to resize the paddles correctly on the “pro” setting.

This device represents the entry of Coleco into the video game market, a venture that eventually led to the release of the legendary ColecoVision console and the less successful ADAM personal computer. The Telstar remained on the market for approximately two years before the company shifted focus to handheld games and programmable consoles. It serves as a historical marker for home gaming in 1976, predating the significant technological leap that occurred just a decade later with the introduction of titles like The Legend of Zelda.

Abbott Lingo Review : Over the Counter Glucose Biosensor for Non-Diabetics

I like data. I spend a lot of time looking at analytics from my YouTube channel, telemetry from devices around my house, and usage stats from the services I rely on every day. What I don’t usually have access to is real-time data about what’s going on inside my own body. But at CES this year, I ran into Abbott and was provided with a two-week trial of their over the counter Lingo continuous glucose monitor for non-diabetics.

Check it out in my latest review!

The sensor sits on the back of my arm and sends blood sugar readings to my phone every few minutes. Abbott has long made glucose monitors for people managing diabetes, but Lingo is positioned differently. It’s aimed at people without a diabetes diagnosis who want more insight into how food, exercise, and daily habits affect their blood sugar.

The hardware itself was easier to live with than I expected. The applicator looks intimidating at first glance, but the actual installation was painless for me. I didn’t feel a prick or sting—just a click, and it was done. One small omission in my box was an alcohol wipe, so you’ll want to have one handy before applying it. Once attached, the sensor stayed firmly in place through showers and daily activity, to the point where I mostly forgot it was there.

After pairing it with my phone over Bluetooth, it took about an hour for the first reading to appear. From there, the app updates roughly every five minutes. The real value comes from seeing how those numbers change in response to everyday choices. Eat lunch, and you can watch the curve start to rise. Go for a walk, and you can see how even light exercise affects the slope and duration of that spike.

Lingo tries to make this approachable by translating glucose spikes into what it calls a “Lingo score.” The score reflects how high your blood sugar rises and how long it stays elevated. One evening, I had leftover sausage and pepper pizza. The resulting spike was sharp, dipped, then rose again as digestion continued, earning me a high score for that meal. Earlier in the day, a healthier and more protein-heavy turkey sandwich produced a much smaller, shorter-lived rise.

What surprised me most was how quickly this started influencing my behavior. Knowing that a certain food would likely generate a bigger spike made me think about timing—whether I could follow it with a walk—or whether it made more sense to choose something else. The app reinforces this by suggesting simple mitigations, like light exercise after eating, and by offering challenges focused on habits rather than calorie counting.

Logging matters too. The app isn’t asking you to obsess over nutrition labels, but it does want you to note when you eat, when you exercise, and even when you’re feeling stressed. If you use a smartwatch, some of that happens automatically. In my case, dog walks detected by my watch showed up in the app without any extra effort on my part.

There’s also an educational side, with recipes, short videos, and explanations designed to help you interpret what you’re seeing. The content feels more like guidance than instruction, which fits the overall tone of the product. This isn’t positioned as a medical device for diagnosis, but rather as a feedback tool. If you did see readings that looked concerning, that would be a conversation to have with a doctor.

Abbott sells Lingo as a two week kit along with options for longer durations. I found that you can get enough data out of the device in two weeks making a longer duration purchase unnecessary. The data doesn’t disappear when the sensor comes off, and you can export it or keep it in your health app for reference later.

After a few days of use, I had a much clearer picture of how my body responds to foods I already thought I understood. That awareness alone was enough to start nudging my choices in a different direction. For something that measures just one variable, it ended up saying a lot about daily habits I don’t usually think twice about.

BuzzTV Powerstation P6 Review.. It’s not an Nvidia Shield

I review a lot of TV streaming boxes, and for enthusiasts the Nvidia Shield has long been the reference point. It has been around since 2015 and remains a capable device for people running their own media servers with support for full 4K Blu-ray rips, including support for Dolby Vision and lossless audio formats. It also shares its core hardware lineage with the Nintendo Switch, which gives it enough performance headroom for gaming and emulation.

While attending CES, I came across a company called BuzzTV showing a device called the Power Station 6 that they said is more powerful than the Shield. I decided to purchase one to see how it performed and whether it could serve as a realistic alternative. Spoiler alert, it doesn’t.

Check it out in my latest review!

The model I chose was the least expensive version, which includes 8 GB of RAM and sells for just under $300. There are higher-end variants with 16 GB and even 32 GB of DDR5 RAM, with the most expensive version priced at around $500. At that level, it starts competing directly with compact Ryzen-based mini PCs, which generally offer more flexibility and stronger overall performance for similar money.

All versions of the Power Station 6 use the same Rockchip RK3588 processor. Storage on the base and mid-tier models is 128 GB, while the highest-end version includes 256 GB. There is also an SD card slot and an internal bay for an NVMe SSD, allowing for quiet, solid-state expansion. Physically, the unit looks appealing but feels lightweight and somewhat hollow. The port selection is reasonable, with USB 3.0, USB 2.0, USB-C, optical audio out, gigabit Ethernet, and HDMI output rated for up to 8K. In practice, however, its usefulness as a home theater device quickly runs into limitations.

In my testing, this was not a strong Plex client. When I opened the box I was greeted with a warning that the Powerstation 6 is not to be plugged into a home theater receiver for some strange reason.

Dolby Vision was not supported, and lossless audio passthrough to my receiver did not work. While it can output 4K and 8K video, the lack of video and audio passthrough features means it doesn’t support the enthusiast-grade playback experience that the Shield is known for. That was disappointing given the price category this device occupies.

Performance is one of the few areas where the Power Station 6 shows some promise. In the 3DMark Wildlife benchmark, it slightly outperformed the Nvidia Shield, though not by a wide margin. That extra headroom shows up in emulation. GameCube titles like Wave Race using the Dolphin emulator ran at full speed in my testing. PlayStation 2 emulation was more mixed. Using NetherSX2 at minimum settings, demanding games like Burnout Revenge struggled to maintain full speed when there was a lot happening on screen. At this price point, a mini PC generally handles this workload better.

The software experience reinforces that concern. This is not an officially certified Android TV or Google TV device. Buzz TV uses its own interface, and while the Google Play Store is present, many mainstream streaming apps either cannot be installed or do not function properly. Disney+ would not play content at 4K and repeatedly errored out after only a minute or two of playback. Netflix was available only in a tablet-style version, with the TV version failing to launch entirely. Features like Dolby Vision, Dolby Atmos, and reliable HDR support were absent across these apps.

Although the device reports Widevine L1 certification, which should allow for high-resolution HDR streaming, real-world results did not reflect that capability. Compounding this is an outdated security posture. The box runs Android 13, but its most recent security patch dates back to August 2023. Google Play Protect was disabled by default, and there are numerous preinstalled apps of unclear origin. Taken together, this raises both usability and security concerns.

One area where Buzz TV clearly invested effort is the remote control. It feels solid, is backlit, and avoids the advertising buttons common on many streaming remotes. The programmable color buttons and the accompanying configuration app are well executed, and HDMI-CEC controls are easy to access. The remote ends up being the best-designed part of the product, even though it cannot compensate for the broader software and compatibility issues.

After spending time with the Power Station 6, what stood out most was how poorly integrated the overall experience felt. The interface itself is not cluttered with ads, but many of the things enthusiasts expect simply do not work. Between limited app compatibility, missing audio and video features, outdated security updates, and unusual hardware restrictions, the device falls short of what its high pricing suggests. There is some performance potential here, but in its current form, it is difficult to justify as an enthusiast-grade streaming box, especially when more capable and flexible Mini PCs exist at similar prices.

GMKTec M8 Mini PC Review

My latest mini PC review takes a look at the GMKtec M8, a mid-range mini PC that sits comfortably between entry-level systems and higher-end compact desktops. It’s built around AMD’s older Ryzen 5 6650H, a six-core, twelve-thread processor, paired with 16 GB of DDR5 memory and a 512 GB NVMe SSD. On paper, it’s not cutting-edge hardware, but in practice it feels capable enough for most everyday workloads without calling too much attention to its limitations m8.

Check it out in my latest video review.

What stood out immediately was the port selection, especially given the price point, which was quite reasonable when I recorded the video. You can see current pricing over at Amazon (compensated affiliate link).

On the front, GMKtec includes both an OcuLink port and a 40 Gbit-per-second Thunderbolt compatible USB 4 port. OcuLink is still relatively uncommon on systems in this price category, but it opens the door to directly attaching PCI Express devices like external GPUs with less overhead than Thunderbolt.

The USB4 port performed as expected when I tested it with an external Thunderbolt SSD, delivering transfer speeds consistent with a full-bandwidth implementation. Alongside those are two USB-A ports, a combined headphone and microphone jack, and the power button. Around back, there’s another mix of USB ports, HDMI and DisplayPort outputs, and dual 2.5-gigabit Ethernet connections.

Display support was solid in my testing. While GMK advertises support for up to three 8K displays, I don’t have an 8K panel on hand. With multiple 4K displays connected, everything worked as expected through HDMI, DisplayPort, and the USB 4 port via a dongle. Networking performance was also better than I usually see on small PCs. Both Ethernet ports hit their rated speeds, and the Wi-Fi 6E adapter delivered strong throughput, including upstream speeds that cleared a gigabit on my network.

Internally, there are some tradeoffs. The 16 GB of DDR5 memory is soldered, so RAM upgrades aren’t an option. Storage, however, is more flexible. After unscrewing the rubber feet and opening the case, I was able to access the Wi-Fi card and space for two NVMe drives, which makes dual-boot setups feasible.

Out of the box, the system ships with Windows 11 Pro pre-installed. The operating system comes activated with a proper license.

For basic use, the M8 behaved the way I’d expect a six-core Ryzen 6000 series processor to behave. Web browsing at 4K60 felt responsive, with smooth scrolling and no obvious slowdowns. Media playback was similarly uneventful in a good way, with only the occasional dropped frame during Youtube 4K60 playback, nothing I would have noticed without looking for it with the “stats for nerds” diagnostics screen enabled. Benchmark testing put it in line with other systems in this price range with similar processors.

Light video editing was workable as well. Simple 4K timelines with basic transitions played back reasonably smoothly, though this is not the kind of machine I’d recommend for heavy editing without adding an external GPU. That option is there, though, and connecting one through OCuLink or USB4 would dramatically change what the system is capable of doing.

Gaming is where expectations need to be managed. Modern, demanding titles like Cyberpunk 2077 are playable, but only at low settings. At 1080p, performance hovered around 30 frames per second, with better results at 720p, where frame rates climbed into the mid-40s and occasionally higher in less complex scenes. In that sense, the experience reminded me a bit of a Steam Deck connected to a monitor. Emulation, on the other hand, was a strong point. PlayStation 2 emulation at native resolution ran at full speed, and older systems performed without issue.

Thermally, the system held up well under sustained load, passing stress tests without significant throttling. The fan is audible in performance mode, which runs the processor at its full 40-watt envelope, but it’s not among the loudest mini PCs I’ve tested. BIOS options allow you to dial things back with balanced and quiet modes if noise is a concern, trading off some performance in exchange for lower fan activity.

I also spent some time with Linux, booting a recent Ubuntu release. Hardware detection was smooth across the board, including Wi-Fi, Bluetooth, audio, and networking, which suggests the M8 would be a comfortable choice for Linux users or anyone planning a dual-boot setup.

Taken as a whole, the GMK M8 feels like a system built around practical choices. You give up upgradeable memory, but for a reasonable price you get unusually fast I/O for the class, solid networking, and performance that’s adequate for everything from everyday computing to light creative work and emulation.

See all of my Mini PC reviews here.

Disclosure: GMKTec sent the Mini PC to the channel free of charge. However they did not review or approve this content prior to publication, no other compensation was received, and all opinions are my own.

Holiday Retro : The eXoDOS and eXoWin9x Projects Seek to Preserve 80s and 90s PC Gaming in a Single Collection

Every year around Christmas I try to find a piece of retro technology to feature on the channel, and this time I landed on something for fans of 80s and 90s PC games. The eXoDOS project is an attempt to make nearly the entire history of DOS gaming accessible with a single click. With that project largely done, the group is now focusing in on the Windows 95/98 era with eXoWin9X.

In my latest retro video I take a look at both running on a lower end Mini PC.

Similar to projects like Emudeck, the eXo project has its entire library of games preconfigured and ready to run mostly with just a single click to get going. Scripts for each game determine the best emulator (either Dosbox or 86box) along with the best settings for optimal performance.

ExoDOS is downloaded from the Retro-Exo site and can be installed either as a massive full archive or as a much smaller “lite” version that pulls down individual games on demand. The full collection weighs in at well over 600 GB, but the lighter option lets games download as you play them, after which they stay local. Setup is handled through a batch file, and once installation finishes everything runs through LaunchBox. The result is a browsable library of roughly 7,600 DOS games, searchable by title, publisher, or hardware features. This is mostly a Windows-centric project although there are some patches to get it working on Linux.

To see how well this works on modest hardware, I ran everything on a midrange mini PC with a Ryzen 6650H processor and 16 GB of RAM (compensated affiliate link). That turned out to be more than sufficient, even for titles that originally required specialized hardware.

One example is Wing Commander II, which in this setup includes the CD-ROM edition with speech and Roland MT-32 audio. Selecting the MT-32 option recreates a sound experience that was out of reach for many players in the early 1990s, when the Roland synth hardware was expensive and uncommon. For those leaning in on the nostalgia, Soundblaster FM synthesis is also an option.

What stood out immediately is how quickly these games launch. Game controllers work out of the box, manuals are included as PDFs, and supplemental materials like box art and disk images are bundled alongside the games.

The archive also functions as a memory jogger. Games that are half-remembered from BBS downloads or shareware disks tend to be here, including titles like Night Raid, a Paratrooper-style game that circulated widely on BBS’s in the early 1990s. For adventure fans, the collection includes both floppy and CD-ROM versions of games like Space Quest IV and many others from Sierra and Lucasarts.

ExoDOS also organizes games by technical capabilities, including a playlist of DOS titles that supported early glide/3Dfx 3D acceleration. Running something like Battle Arena Toshinden with emulated 3dfx support shows how well these setups scale, even if performance varies slightly depending on host hardware and settings. The important part is that the environment detects and configures the right components automatically.

Alongside ExoDOS is the newer project called ExoWin9x, which applies the same philosophy to Windows 95 and Windows 98 games. These titles run inside carefully optimized virtual machines that avoid duplicating full Windows installations for every game. Instead, system changes are swapped in as needed, saving space and simplifying management. At the moment the collection covers games from the mid-1995 and 1996, with more planned for the future.

Running Windows-era games like Beavis and Butt-Head: Virtual Stupidity or Wing Commander IV highlights how much effort has gone into preservation beyond just making the games start. Virtual CD-ROMs are fully browsable, bonus videos are intact, and even obscure developer easter eggs remain accessible. Different emulators are used depending on what a game needs, and the system quietly selects the appropriate one.

Downloading these projects can only be done over BitTorrent given the huge file sizes involved with each. But once it’s done, it’s done.

What ties all of this together is the focus on removing friction. These projects prioritize playing over configuring, while still preserving the original context of the software. Instead of reconstructing old setups from memory, the experience becomes as simple as browsing, clicking, and playing.

See more retro videos here!

The QMTech MiSTer Clone is Affordable and Available!

The latest video in my MiSTer series features a system from QMTech, a fully assembled clone that, at the moment, is actually available to buy over at Aliexpress (not an affiliate link). Given how difficult it has been to find MiSTer hardware in stock over the past few years, I was curious to see how this one would stack up, especially at its asking price. So I ordered one to find out!

Check it out in my latest review!

For anyone unfamiliar with MiSTer, the appeal lies in how FPGA hardware recreates the original logic of classic consoles and computers. Instead of translating software instructions the way an emulator does, the FPGA is reconfigured to behave like the original hardware itself. That approach is particularly valuable for complex systems such as the Sega Saturn or Sega 32X, where multiple processors need to operate in parallel with precise timings. The result is very low input latency and timing behavior that closely matches the original machines, whether the output is going to a modern flat panel or a CRT based display.

The QMTech unit is based around a cloned DE10-Nano FPGA board with an integrated heatsink and fan, paired with a custom analog I/O board. From a compatibility standpoint, it behaves like any other standard MiSTer setup, with full support for the existing ecosystem of cores and tools. In day-to-day use, it feels no different from other MiSTer systems I’ve tested, including the MiSTer Pi I looked at last year. There are two versions for QMTech devices for sale, one priced lower for U.S. buyers and a higher-priced option for international customers, but both arrive fully built rather than as kits.

Physically, the QMTech system is straightforward. The built-in USB hub provides four ports, which is fewer than some other MiSTer builds, though adding an external hub is an easy workaround. Ethernet is included, but there is no onboard Wi-Fi or Bluetooth, so wireless connectivity requires a USB adapter for updates. A SNAC port is present for connecting original controllers directly to supported cores, which allowed me to use a Nintendo Zapper with the NES core on a CRT just as I would on original hardware.

The unit ships with a 32 GB SD card with a basic MiSTer installation already in place. As with other preconfigured systems, some additional setup is still required to get everything working the way I prefer, including running updater scripts and making configuration tweaks. Since the hardware is fully MiSTer-compatible, the setup process is identical to other systems and well documented elsewhere.

On the back, the system offers HDMI for modern displays and analog video output suitable for VGA monitors or CRT televisions with component RGB inputs. With the appropriate cable, the analog output delivers a clean signal that looks amazing on a late-model CRT. Audio for CRT televisions and monitors is available via analog output or optical and the system powers on immediately when plugged in, as there is no physical power switch.

To see how the hardware handled more demanding workloads, I spent time running several cores known to stress the MiSTer platform. Arcade titles like Street Fighter Alpha 3 ran without issue, even after extended periods in attract mode, suggesting that both cooling and memory stability were solid. Switching between cores was quick, and the system handled rapid transitions from late-1990s arcade hardware to mid-1980s home computers without complaint.

I also tested computer and console cores that are often used as benchmarks for system stability. Amiga demos and games ran cleanly, Neo Geo titles like King of Fighters 2003 loaded and played as expected, and Sega Saturn games such as Daytona USA worked within the known limitations of the MiSTer’s memory configuration. The Nintendo 64 core, which has matured significantly, performed well across the titles I tried, and other complex systems like the Sega 32X behaved correctly without any issues.

Even cartridge-based games with custom chips, such as Star Fox on the Super Nintendo, ran properly, demonstrating that the necessary co-processors were being accurately reproduced. At the other end of the spectrum, earlier consoles like the Atari 2600 and ColecoVision also worked as expected, complete with the quirks of their original control schemes.

To round things out, I ran memory stress tests at 130 MHz for an extended period and saw no errors. While the RAM could be overclocked slightly, there was no real benefit in doing so, as none of the existing cores require more than the standard operating speed.

After spending time with it, the QMtech MiSTer left me with the impression that it is a competent and well-executed implementation of the platform. It handled everything I threw at it, stayed cool, and ran quietly in the process even with its tiny on board fan. For a device that is currently available to purchase at a relatively accessible price point, that combination is noteworthy, especially in a market where MiSTer hardware is often difficult to find at all.

Intellivision Sprint Review – A great recreation of a classic

The Intellivision Sprint is a newly released console that looks and feels like it belongs to the early 1980s. With faux woodgrain panels and metallic accents, it closely resembles the original Intellivision, the Mattel-produced system that competed with the Atari 2600. What’s notable here is that this hardware is now coming from Atari itself, following its acquisition of the Intellivision brand.

You can see it in action in my latest review.

The console is smaller than the original unit, but the controllers retain the familiar size and layout. They are wireless and include the full numeric keypad that defined the original experience, along with physical overlays that slide over the buttons to indicate game-specific functions. Forty-five games come preinstalled, drawing from much of the classic Intellivision library. While the system does not support original cartridges, it does provide alternative ways to run additional software via its USB port.

Inside, the hardware is relatively modest, built around an ARM processor running games through emulation. The emulator chosen here is well regarded within the Intellivision community, and everything I tested ran as expected. Video output is limited to 720p at 60 frames per second, and the system does not require an internet connection to function. Power is supplied over USB-C, though no power adapter is included.

On the back of the unit are USB ports used for firmware updates and for connecting wired controllers. While the system does not support Bluetooth pairing with third-party controllers, plugging one in directly is an option. Using a modern USB controller had more input lag compared with the included wireless controllers.

The included controllers use Intellivision’s distinctive disc-style directional control, which behaves more like a rocker pad – kind of an early pre-cursor to the modern d-pad. It’s a design that can take some getting used to (especially with the side buttons), but it closely matches how the games were originally designed to be played.

Turning the system on highlights how much attention was paid to physical details. The power switch has a firm, mechanical click that feels deliberately old-fashioned. The main menu provides individual information screens for each game, including a visual reference for the controller overlays. Games can be rated and marked as favorites, making it easier to return to specific titles later.

Playing through the built-in library underscores how many of these games were designed around shared, two person competitive play. Titles like Shark! Shark! are simple in structure but clearly more fun when a friend is playing too. The controls feel close to how I remember them from years ago.

One standout experience was B-17 Bomber, a game I had heard about but never previously played. It makes use of synthesized speech and places you in various roles aboard a bomber during missions, switching stations through the keypad. The voices announce the direction of incoming fighters along with the proximity of the desired target. For an early 80’s game it’s pretty impressive.

The system also allows additional games to be loaded from a USB drive. With the right setup, titles like Pac-Man and Donkey Kong can be run even though they are not included with the console. Definitely check out GenXGrownUp’s tutorial on geting this right. This works reliably once configured, but the hardware is particular about USB drives. Several modern sticks I tried were not recognized, while an older, generic drive worked without issue.

I didn’t own an Intellivision growing up, so nostalgia isn’t driving my reaction here. Even so, the effort put into replicating the look, feel, and behavior of the original hardware is evident. This is clearly a niche product aimed at a limited audience, but it treats that audience seriously. If you’re an Intellivision fan or Intellivision curious, definitely check this one out. I don’t think it’ll be around for long.

Last year, Atari gave its own classic console a modern refresh with the Atari 2600+. That one works with original Atari cartridge games and controllers. It even comes packed in with a 10-in-1 cart that runs on original hardware too!

Check out more retro reviews here!

My Best Tech of 2025

Over the course of the past year, I reviewed a wide range of tech products, and as the calendar wraps up, I like to take a step back and look at the ones that stood out to me after extended use. This list is limited to things I actually reviewed during the year, which means some notable products are absent simply because I never had them in hand. What I enjoy most about this process is that many of the items I cover tend to be a bit off the beaten path, and revisiting them offers a useful snapshot of how they held up beyond the initial review period.

You can watch my Best of 2025 video here!

Among PCs, the GMKtec G3 Plus was the most compelling system I looked at this year insofar as its bang for the buck. It is a compact Windows mini PC built around Intel’s N150 processor, with support for up to 16 GB of memory and dual storage devices. Despite its low cost, performance proved solid for everyday computing, Linux installations, and light server duties. Pricing has crept up due to broader market pressures, but it remains accessible, especially given its flexibility. Find it here on Amazon or direct from GMKTec (compensated affiliate links).

Another system built on the same processor, the Beelink ME Mini, distinguished itself as a home server platform thanks to its six NVMe slots. I have been running it continuously as a Plex server under Unraid (compensated affiliate link), alongside additional Docker containers, and it has been reliable, quiet, and well cooled over several months of use. You can find the ME Mini on Amazon or direct at Beelink’s website.

In gaming hardware, one of the more interesting devices was GMKtec’s AD-GP1 external GPU. It pairs an AMD RX 7600M XT with multiple connection options, including Thunderbolt, USB4, and OCuLink. Beyond using it as a conventional external GPU for laptops, I also experimented with connecting it directly to a mini PC via OCuLink, which opened up some unconventional but functional configurations. You can find it on Amazon here or direct at GMKTec’s website (compensated affiliate links).

Another gaming highlight was Lenovo’s Legion Go S, a handheld PC running SteamOS. It offers a modest performance and display upgrade over the Steam Deck and signals a broader ecosystem of licensed SteamOS devices that should expand further in the coming years. You can find the Legion Go S at Best Buy (compensated affiliate link).

For retro enthusiasts, the SummerCart64 stood out as an affordable flash cartridge for the Nintendo 64. Based on an open-source design and produced by multiple manufacturers, it enables playback of the full N64 library, including 64DD titles and modern homebrew software. It also worked seamlessly with the Analogue 3D console in my testing. Find one at Aliexpress (compensated affiliate link).

On the software side, I spent time with NES-to-SNES game ports developed by Infidelity. These ports preserve the original gameplay while reducing hardware-related limitations such as flicker and adding small quality-of-life improvements. They run on original hardware as well as emulators, making them broadly accessible. You can download the ROMs here!

In the camera and photo space, the Kodak-branded Slide N Scan offered a practical, if imperfect, solution for digitizing negatives and slides. Image quality is limited, but the speed and simplicity of the workflow make it useful for casual archiving and sharing. When paired with modern AI-based enhancement tools, the resulting images can be significantly improved, which extends the usefulness of the hardware beyond its original capabilities. Find the Slide N Scan at Amazon (compensated affiliate link).

Two free applications also earned spots on the list. LocalSend provides a straightforward way to transfer files across platforms on a local network, effectively filling the gap left by proprietary solutions like AirDrop. It has become a regular part of my workflow. You can find LocalSend here.

UTM, available on the Mac, offers virtualization and emulation support for both ARM and Intel operating systems. It allowed me to quickly spin up Windows, Linux, and even classic operating systems without relying on heavier commercial software, making it a practical tool for testing and legacy access. UTM can be downloaded here.

There were also a few honorable mentions. The Mister Pi offered a low-cost turn-key entry into the MiSTer FPGA ecosystem, but limited availability kept it from wider recommendation. But be on the lookout for the new SuperStation One by the same manufacturer which promises to be a more readily available (and more elegant) Mister solution.

A UniFi 10-gigabit Ethernet adapter proved to be a reliable and quiet option for high-speed low cost networking over Thunderbolt or USB4. You can find it at B&H.

Finally, the 8BitDo Ultimate 2C controller demonstrated that a low-priced gamepad does not have to feel disposable, making it suitable for both casual and multiplayer use. The days of the lousy “little sibling” controller are finally over. Find it on Amazon (compensated affiliate link).

As I head into the next year, my 14th doing this YouTube thing, I’ll be once again attending CES for a series of dispatch videos. I expect that same mix of mainstream and niche hardware to continue shaping what I cover, and I appreciate everyone who followed along as I tested and revisited these devices throughout the year. More to come!

Disclosure: the GMKTEc, Beelink and 8bitdo devices came into the channel free of charge. The Lenovo Legion Go S was provided on loan from Lenovo. No other compensation was received, the brands did not suggest, review or approve content prior to publication, and all opinions are my own.

Kensington TB800 EQ Trackball Review

I don’t usually get early access to new phones or laptops, but every so often something more niche shows up instead. In this case, it’s a pre-release trackball from Kensington, the new TB800 EQ.

I first saw it at a local trade show a few weeks ago, and Kensington later sent one over for me to try out. The TB800 is available for preorder through Kensington directly and on Amazon (compensated affiliate link). If you buy it through Amazon, you can choose between different ball colors; the unit I’ve been using has a burgundy ball, though a silver option is also available.

One of the first things I noticed is how securely the ball is held in place. It snaps into the housing with enough resistance that it won’t fall out even if you flip the device upside down. That may sound minor, but anyone who has used older trackballs knows how easy it is for the ball to pop loose when moving the unit from one office to another.

Like other Kensington trackballs, there’s a large central scroll wheel, and this one has a solid feel with a bit of weight to it. By default, it spins freely and supports accelerated scrolling. Pressing a mechanical button on the top switches it into a click-by-click mode with an actual mechanical detent so you can physically feel each step as you scroll line by line. In addition to that main wheel, there are two more scroll wheels built into the device on the left and right hand side. One handles horizontal scrolling, while another can be used for zooming, depending on the application. In a spreadsheet, for example, I was able to scroll vertically, move left and right across columns, and zoom in and out without touching the keyboard.

Those extra wheels are positioned far enough away from the main buttons that they don’t get triggered accidentally. After using the trackball over several days, I didn’t find myself activating them unintentionally during normal use. They also have a balanced resistance, so they don’t feel loose, but they aren’t stiff either. If you decide you don’t want to use one or more of the scroll wheels at all, Kensington included physical switches on the bottom of the device that let you disable them individually. That avoids the need to dig into software profiles just to turn a wheel off for a particular task.

There are additional programmable buttons along the top, which by default handle actions like browser back and forward as well as volume control. These, along with the rest of the buttons and scollers, can be reassigned through Kensington’s software.

Connectivity is another area where the TB800 offers flexibility. It can connect via USB-C, through a USB-C wireless dongle, or over Bluetooth, with support for pairing to two Bluetooth devices. A button on the side lets you toggle between connection modes, making it possible to move quickly between multiple computers or tablets. Kensington estimates around four months of battery life per charge, depending on usage.

On the performance side, there’s an on-the-fly DPI switch to adjust pointer sensitivity, along with a polling rate button labeled in hertz. When connected via USB or the wireless dongle, the polling rate can be set as high as 1,000 Hz, which puts it in the same range as many gaming mice. Bluetooth connections don’t support the higher polling rates, but for wired or dongle use, the higher setting results in smoother cursor movement, especially on high-refresh-rate displays.

The configuration software, Kensington Connect, presents a visual layout of the device and allows extensive customization. Any button can be mapped to a wide range of actions, including macros, text snippets, system controls, or application-specific functions. There’s an easy mode for basic assignments and an advanced mode that allows combinations of buttons to trigger additional actions. Pointer behavior, DPI steps, polling rates, and scroll wheel functions can all be adjusted, and profiles can be set on a per-application basis so the controls behave differently in, say, a video editor versus a spreadsheet.

Trackballs have always attracted users who want a high degree of control, and that’s clearly the audience Kensington is aiming for here. I’ve been using Kensington trackballs for decades, going back to one I bought around 1989 or 1990 for an Apple IIgs that still works today. The TB800 feels like a continuation of that lineage, with large, accessible buttons that accommodate different hand sizes and grip styles. All in a very nice solid offering for Trackball fans.

Disclosure: Kensington sent the trackball to me free of charge. No other compensation was received and they have not reviewed or approved this content prior to upload.

Using Gemini AI’s “Nano Banana Pro” To Enhance Old Digital Photos

On my Gadget Picks channel, I reviewed the Kodak Charmera, a cheap keychain sized, 1.6-megapixel camera whose main appeal seems to be less about image quality and more about novelty. The camera is sold as a Labubu-style blind-box product, with different designs packaged randomly, and that scarcity has led some scalpers to charge far more than its original price. Amazon does have them in stock at the time of this writing (compensated affiliate link).

The image quality straight out of the camera is pretty bad—similar to what one might experience from an early consumer digital camera. But could Google’s new Nano Banana Pro AI model fix these images up and make them look modern? That’s what I explore in my latest video.

The Charmera produces images that are noisy, soft, and lacking in detail. On their own, they are barely usable. Using a prompt that Gemini itself helped generate, I fed in a selfie taken at my desk. The original file was a blur of digital noise, but the output that came back was far more detailed, with accurate colors and recognizable objects in the background. While there was some smoothing that made the image look slightly retouched, it largely preserved what was actually there.

That initial result led me to try a variety of other images. I photographed a small holiday decoration, a candle, my dog, and an outdoor scene, all using the Charmera. In each case, Gemini produced images that looked closer to what I might expect from a modern smartphone. Details that simply were not visible in the original files appeared in the processed versions, from textures on a figurine to fur and reflections. The framing and perspective stayed consistent, even when depth-of-field effects were introduced.

The experiment didn’t stop with new photos. I also revisited digital images from the late 1990s, taken with a Kodak DC120 camera. Many of those files I saved at very low resolutions, such as 320×240, which were the sharpest looking on my 1024×768 display at the time but look especially rough on today’s high-resolution displays. Running those decades-old images through Gemini produced mixed but often striking results. In some cases, textures and facial details appeared that made the photos feel contemporary, even though the originals had almost no usable information at the pixel level.

I also found Nano Banana to be a great compliment to another Kodak-licensed product, the Slide N Scan photo negative scanner. The scanner is inexpensive (comparatively) and can rapidly scan photo negatives and slides. But the output quality is nowhere near where it needs to be for professional use. But Gemini was able to dramatically transform a few of the images I fed through it from that scanner.

Not every result was faithful to the original. In some images, Gemini appeared to invent details when there wasn’t enough data to work with. A dog’s fur texture changed noticeably, and in one image of me running with my dog, my face was clearly not my own.

Scanned photos from books and yearbooks were generally handled well, including colorization, but there were occasional distortions in faces or text. Logos and lettering were sometimes incorrect or duplicated, especially when the source material was ambiguous or mirrored.

I also found that context mattered. When I scanned a 1994-era Polaroid of my Powerbook 180c and a Newton I had to give Gemini more specific hints about what was in the image. Gemini convincingly recreated the devices and dropped them in place. At first glance it looked amazing. But some elements—particularly text—were reconstructed inaccurately. In the below example you’ll see that Gemini replaced the “Macintosh” text on the computer with “Powerbook.”

Working through these examples made it clear that tools like Gemini are doing something very close to what modern smartphone cameras already do. Computational photography has shifted the process away from simply capturing light and toward interpreting data. In that sense, using Gemini on an extremely poor image from a toy camera is not all that different vs. what happens inside many smartphones today.

Used carefully, it can make old or low-quality images usable again. But it can very quickly cross the line from enhancement into fabrication. That balance is something worth keeping in mind as these tools become more accessible and more powerful.

The Multiview App for Apple TV and Android / Google TV Review

I came across an neat cord cutting app last night called Multiview. As its name implies, it can run four simultaneous OTA broadcasts on a single screen using an HDHomerun network tuner. The Apple TV version can also ingest streams from Tablo and Plex – including FAST streaming services.

You can check it out in my latest review.

Multiview is available on both Android and Apple platforms, including Apple TV, Google TV, Android TV, phones, and tablets. It feels a bit like the YouTube TV multiview experience but without the subscription attached.

The app costs ten dollars as a one-time purchase, and there’s a free trial that provides enough time to see whether it fits your needs. I paid for the pro version of the app myself, and the impressions here are entirely my own.

The software is still early in its life, and that shows through some bugs and quirks. The developer is active on Reddit and open to feedback, which makes the rough edges feel more manageable. Even in its early state, the app demonstrates how much innovation can come from small developers in the cord cutting space, especially when they build around open hardware like the HDHomeRun tuners the app relies on. I’ve used HDHomeRun devices for years, and their openness has always encouraged creative third-party projects like this.

Building out a layout inside the app is simple. I was able to pull in four OTA channels, switch audio between them just by moving the cursor, select one stream to go full screen with a button push and switch the layout to two-up or three-up configurations when needed. The app lets you save these layouts so you’re not rebuilding them every time you want to watch. Switching between these presets feels quick on the latest Apple TV hardware.

There’s also a program guide that resembles a traditional grid interface. It loads in all of the OTA channels your tuner sees. Occasionally it hangs, but backing out and reopening usually resolves it. Some of that may be tied to how many channels my Plex server exposes, since the app can merge OTA channels with Plex sources when Plex is connected.

The Plex integration currently works only on Apple TV. It brings in Plex’s FAST channels alongside OTA channels, which makes for some interesting multiview combinations. I did find that a local Plex server is required at the moment and that Plex accounts with two-factor authentication enabled don’t connect properly yet. After switching to an account without two-factor enabled, everything worked. Once connected, I was able to place OTA channels right next to Plex FAST channels within the same grid.

ATSC 3.0 support is present but mixed. The app will tune video from an ATSC 3.0 HDHomeRun, but I couldn’t get audio working in my market. The developer says it works where he is, so it may depend on local conditions. Encrypted ATSC 3.0 broadcasts don’t work at all, as expected, since they remain restricted by broadcasters.

I also tested the app on my iPhone, where it works similarly to the TV version, and on an Android TV device. The Android build currently supports only HDHomeRun sources and feels a bit slower on lower-end hardware. My Nvidia Shield had trouble running it, locking up during tests, while Walmart’s Onn 4K box handled it more reliably, even if it didn’t feel quite as fluid as the Apple TV.

The free demo gives you three fifteen-minute sessions along with the ability to watch a single channel without limits. For anyone trying to follow several games or events at once, the app offers an interesting option to experiment with.

You can find it on the Apple App Store here and the Google Play Store here.

Why Are People Scalping the Kodak Charmera Keychain Camera?

Blind-boxes are all the rage, something usually reserved for collectible toys like Labubus rather than electronics. But now Kodak, or rather a Kodak licensee, has jumped into the fray with a blind-box keychain camera that actually works!

Check it out in my latest Gadget Picks Channel review.

I ordered one months ago at B&H out of curiosity (compensated affiliate link), and it finally arrived this week. The first surprise was how small it was. It feels closer to a toy than a traditional camera, with a color and design you won’t know until you open the box. I happened to get the one I was hoping for, which matched the artwork right on the packaging. There are seven designs in all, with a “rare” variant being a transparent version.

The specs set expectations pretty quickly. The sensor sits at around 1.6 megapixels, and the camera comes without an SD card, though it does accept cards up to 128GB. It stores only two photos internally, so an SD card is essential if you plan to use it for more than a quick test. The back screen is tiny and offers only a few basic modes: photos, videos, and some built-in filters and frames that vary depending on which design you unboxed. Navigating the menus is simple enough, and taking a photo triggers a little mechanical-style snap sound.

The results look like something out of the late 1990s. The images immediately reminded me of my first Kodak digital camera from 1997, which also hovered around a megapixel. The look is soft, noisy, and decidedly retro, which might actually be part of the appeal for some buyers. The frames and overlays add a novelty factor, especially the one tied to the specific model I received.

Video is where things really fall apart. It records at 1440×1080 in a 4:3 aspect ratio, but the footage is jumpy and lacks any stabilization. The audio is thin and the overall experience feels more like a proof of concept than a practical feature. Still, it technically works, and some people may find charm in the limitations.

The Charmera sells for about thirty dollars at retail, although that price doesn’t mean much at the moment. Supply is tight and scalpers have pushed resale prices well beyond what the camera delivers.

I’m putting this one over on my Gadget Picks Channel, where odd little items like this tend to show up. If this is the kind of thing you like stumbling across, you’ll probably enjoy whatever shows up next—there’s always another curiosity around the corner.

Testing the New Analogue 3D FPGA Nintendo 64 Console with Flash Cartridges : SummerCart64 & Everdrive

I finally got my Analogue 3D this week, a system I ordered more than a year ago. If you haven’t encountered it yet, it’s a modern FPGA recreation of the Nintendo 64 meant to run original cartridges with clean output on current displays. These consoles tend to ship in limited runs, and once they’re gone, they’re usually gone for good, so I jumped on this one when preorders first opened.

Because much of the early coverage focused on its features, I wanted to do a bit of a deeper dive on compatibility questions, especially around flash cartridges. I brought out my older EverDrive 64 and my SummerCart64 I reviewed recently.. I also tested a BlueRetro Bluetooth adapter designed for original hardware to see how far I could push the Analogue 3D beyond standard carts.

You can see it all in action in my latest retro video!

To set a baseline, I first tried everything on an actual N64. The EverDrive behaved as expected: it loaded a homebrew title called Sticks from its SD card, saved progress correctly, and performed normally across a few commercial games. The SummerCart64 worked too, and I was able to run F-Zero X alongside its 64DD expansion disk. And my Bluetooth mouse worked through the BlueRetro adapter when I loaded up the Mario Paint 64DD title. Nothing surprising there.

On the Analogue 3D I tried the EverDrive first. The system simply didn’t see it, even after reseating it a few times. This older V2 Everdrive64 hardware appears to be a dead end for now. Newer EverDrives have already received a firmware update that adds compatibility, although those updates have to be applied using an original N64. But in my case the older Everdrive cart will likely not work at all.

The SummerCart, on the other hand, worked perfectly. The menu appeared, games booted, and saves from Wave Race 64 wrote correctly to the SD card. From there I tested the 64DD functionality, loading the F-Zero X expansion image the same way I did on real hardware. It launched, loaded its special tracks, and ran without issue. Given that this setup pushes accuracy and timing quirks pretty far, seeing it work at all was encouraging. The homebrew game loaded without issue and the BlueRetro mouse features worked just fine too.

There are a few quirks worth noting. The Analogue 3D treats the Summer Cart as a single “game,” which means display settings don’t persist per title the way they do when you insert individual cartridges. The Analogue 3D has a number of per-game settings that can be adjusted including scanlines, video processing and overclocking. But because it sees the SummerCart as a single title, you’ll need to adjust those settings each time you load a game.

Based on what we’ve seen with other Analogue products, it’s likely that an unofficial “jailbreak” firmware will eventually allow SD-card game loading directly through the console’s SD card slot. That has happened with nearly every device they’ve released. If that occurs here, it may open up broader compatibility and more options for people who don’t have a full library of cartridges.

Now that I’ve had some hands-on time with the system, I plan to hang onto it while waiting to see how the firmware evolves. I also might take a fresh look at the rest of the Analogue hardware I’ve collected over the years—each one has effectively become a short-run collector’s item.

OhSnap Mcon Review

My review the new Ohsnap Mcon game controller is another one that YouTube has chosen not to put in front of you. But as a subscriber to this email list you now know about it! :).

You can find the Mcon at OhSnap at this compensated affiliate link. It will automatically apply a discount.

It’s built around a MagSafe-style magnetic mount, so the phone snaps onto a metal plate on the controller and it then snaps out to reveal a compact game controller. The first thing that stood out when I tried it was the release mechanism on the back. Pressing the button sends the spring-loaded section shooting out with more force than I expected. It doubles as a protective shell when closed, which makes it easier to toss into a bag without worrying about damaging the sticks or buttons.

The layout is familiar but it’s scaled down for portability. The analog sticks sit recessed into the body and use Gamesir magnetic sensors that are similar to hall effect designs. They controlled better than I expected, with firm tension and smooth travel, though there’s a gap that opens during full movement where dust could get in. The triggers also use hall effect sensors, and the shoulder buttons feel standard for a compact controller. The D-pad uses individual buttons rather than a rocker, which made errant diagonals more common in games that require precision. For more forgiving titles it wasn’t as noticeable, but it’s something I noticed right away.

One of the more flexible features is the removable top plate, which detaches with an eject button and turns it into a phone stand. With the plate off, the controller acts like a traditional gamepad.

The mounting plate allows for vertical phone mounting by sliding the magsafe mounting plate off. This is perfect for emulating retro “tate” games that had their original CRT monitors mounted sideways.

I tested the controller with several devices. An iPhone identified it as an Xbox controller and worked over Bluetooth and USB-C. Android phones, tablets, and a TV box paired without issue. It connected to a PC easily, though adjustments in muscle memory were needed for games I typically play with a larger controller. The triggers feel more like shallow shoulder buttons, and camera control required lighter movements than I’m used to. There is no rumble motor, so games that rely on haptics won’t provide feedback. The Switch and Switch 2 didn’t pair at all despite marketing language suggesting compatibility, so that may depend on a future firmware update.

Latency was tested by recording inputs at high frame rates, and USB-C delivered response times similar to other current wired high poll rate gaming controllers. Bluetooth on a gaming laptop didn’t add much latency. But devices with slower bluetooth controllers (usually found on phones and tablets) might introduce more latency.

The Mcon’s portability stands out more than anything. The folding design protects the hardware, and the extendable handles help offset the weight of the phone during play. The detachable top plate gives it some versatility if I need to switch from mobile to desktop use quickly. There are trade-offs in control size and precision, especially with the D-pad, and some small build quirks showed up on the early unit I received. But after using it across devices and different types of games, it fits into the category of controllers that aim to travel well while still feeling reasonably familiar.

Testing a controller always comes down to whether I can forget about the hardware and just play. This one didn’t disappear entirely, but after a little adjustment, it settled into something workable. And once I got used to that unexpectedly aggressive spring-loaded pop, I stopped flinching every time I opened it.

See more game controller reviews here!

Disclosure: Ohsnap sent the Mcon for review free of charge but no other compensation was received. They did not review or approve my content before uploading and all opinions are my own.

Easing USB-C Cable Confusion with Testing Devices!

USB-C has been with us for over a decade now, and we have ten years worth of confusion to show for it. Two cables might appear identical, yet one will push 40 gigabits per second and 240 watts while another barely manages USB 2.0 speeds and 15 watts. Often there’s no marking, no clue, and no real way to know what a cable can handle until it fails at an inconvenient moment.

That’s what pushed me to pick up two cable testers from Amazon, one inexpensive and one considerably more advanced to get to the bottom of what’s tangled up in my rats nest of USB-C cables.

Check it out in my latest video.

The simpler of the two, from a company called Treedix (compensated affiliate link) lights up its board with pin-by-pin results. It works, but it asks you to know USB-C well enough to interpret what each light means. The more expensive unit, called the CaberQu (compensated affiliate link), offers a cleaner readout with data rates, supported modes, power levels, and even cable health. It also identifies the manufacturer and can sync its results to a mobile app. That turned out to be surprisingly useful for labeling cables and keeping track of what each one can actually do.

Running different cables through both testers made the differences obvious. A cable that was labeled at 40 Gbps and 240 watts really did meet those specs. Another cable that looked nearly the same topped out at USB 2.0 speeds and only 15 watts. One of my mystery cables supported 100-watt charging but only USB 2.0 data. These testers don’t stress-test power delivery, but they do verify what the cable is built to handle.

The testers didn’t always agree on Thunderbolt 3 cables, though—the CaberQu consistently read them at 20 Gbps when they should be twice that. My Mac reports 40 Gbps when I use them, so I’m chalking that up to a firmware quirk.

USB-C isn’t the only thing these tools can handle. The Treedix tester accepts USB-A and USB-B connectors too, and it confirmed the performance markings on several older cables. I even fed photos of the indicator lights to an AI model, which interpreted the pinouts pretty accurately—useful for anyone who doesn’t want to memorize USB diagrams. CaberQu’s makers tell me that USB adapters can be used on their product for older cables.

USB cables aren’t required to go through a certification process the way Thunderbolt cables are. A Thunderbolt cable must be certified to carry the logo. USB cables do not, though USB-IF is beginning to roll out an optional certification process. That means plenty of cables on the market claim capabilities without a third party ever confirming them.

After working through my collection, I’m glad to see tools like these that can remove a lot of uncertainty around USB-C. But the fact that we need tools like this underscores just how consumer-unfriendly the USB standard has become.

HyperMecaTech Super Pocket Review – Evercade Compatible Handhelds

My latest Gadget Picks channel review is of a pair of retro-themed handhelds called the Super Pockets, which come from the same folks behind the Evercade ecosystem. Amazon has these in stock along with Evercade cartridges (compensated affiliate link).

You can see my review here.

The two units I looked at were the Neo Geo and Capcom editions, each loaded with a set number of arcade titles. The Neo Geo version includes 14 games and the Capcom one has 12, and both are designed to be self-contained devices that can also accept Evercade cartridges. The built-in games aren’t removable, and the spacer in the shell is just a bit of plastic, but physical Evercade carts (affiliate link) work the way they do on the other devices in the line.

Each model looks different and comes with different games, but the underlying internals are the same. They use a 2.8-inch IPS display with a 4:3 aspect ratio and a 320×240 resolution. It’s a small screen but sharp and responsive, and input lag didn’t stand out as an issue. They’re compact units overall, and I found the ergonomics a little tight. The main buttons and D-pad are fine, but the rear buttons required by some of the Capcom fighters can feel cramped.

Capcom Game Selection

Most of the fun comes from the quality of the included libraries. The Capcom device brings in well-known arcade staples along with a few titles that required some creative control mapping, like Forgotten Worlds, which originally used a spinner. The Neo Geo model includes Metal Slug X among other familiar names. Not every title you might expect is here, and that may matter if you’re looking for a specific favorite, but the mix covers several genres and feels thoughtfully selected.

Gameplay is handled through a menu system that lets you create and load save states. From there, switching between games is quick. Getting out to the main launcher gives you a clean grid of the available titles. As was the case with the original cabinets, some games like Metal Slug still exhibit the slight slowdown they were known for, which feels true to the era.

Neo Geo Game Selection

Battery life is modest at around four hours, though the devices can run off USB-C power or an external battery. There’s a 3.5mm headphone jack, and no wireless or online features to worry about. Firmware updates are possible, but at the moment only through Windows and only when tethered to a PC. Out of the box, there’s no account setup or onboarding—just switch it on and start playing.

I also tried the Evercade cartridges they sent along. Each comes in a plastic case with artwork and a small manual inside, and the carts slide into the back of the handheld similar to a Gameboy. To access cartridge games, you quit back to the main menu, open the Evercade section, and let the handheld read the cart. From there, the titles load and function the same as the built-in ones, complete with save states and quick access to control instructions. Elevator Action and Operation Wolf were on the two Taito cartridges I tested. Operation Wolf originally used a mounted Uzi-style light gun, so the D-pad-controlled reticle takes a little mental adjustment, but the gameplay is intact.

These handhelds aren’t open platforms and don’t have an established jailbreak, so you’re limited to the built-ins and whatever Evercade cartridges you add. For casual pick-up-and-play sessions or for someone who has a soft spot for specific Capcom or Neo Geo titles, they are similar to other licensed mini collection hardware devices.

The difference here is the ability to expand them a bit with physical carts, which seems to be a large part of Evercade’s appeal. Collectors get something tangible, and the devices themselves remain simple and offline.

Disclosure: The handhelds and cart were sent to the channel free of charge by the manufacturer. However they did not review or approve this content prior to uploading and not other compensation was received.