OhSnap Mcon Review

My review the new Ohsnap Mcon game controller is another one that YouTube has chosen not to put in front of you. But as a subscriber to this email list you now know about it! :).

You can find the Mcon at OhSnap at this compensated affiliate link. It will automatically apply a discount.

It’s built around a MagSafe-style magnetic mount, so the phone snaps onto a metal plate on the controller and it then snaps out to reveal a compact game controller. The first thing that stood out when I tried it was the release mechanism on the back. Pressing the button sends the spring-loaded section shooting out with more force than I expected. It doubles as a protective shell when closed, which makes it easier to toss into a bag without worrying about damaging the sticks or buttons.

The layout is familiar but it’s scaled down for portability. The analog sticks sit recessed into the body and use Gamesir magnetic sensors that are similar to hall effect designs. They controlled better than I expected, with firm tension and smooth travel, though there’s a gap that opens during full movement where dust could get in. The triggers also use hall effect sensors, and the shoulder buttons feel standard for a compact controller. The D-pad uses individual buttons rather than a rocker, which made errant diagonals more common in games that require precision. For more forgiving titles it wasn’t as noticeable, but it’s something I noticed right away.

One of the more flexible features is the removable top plate, which detaches with an eject button and turns it into a phone stand. With the plate off, the controller acts like a traditional gamepad.

The mounting plate allows for vertical phone mounting by sliding the magsafe mounting plate off. This is perfect for emulating retro “tate” games that had their original CRT monitors mounted sideways.

I tested the controller with several devices. An iPhone identified it as an Xbox controller and worked over Bluetooth and USB-C. Android phones, tablets, and a TV box paired without issue. It connected to a PC easily, though adjustments in muscle memory were needed for games I typically play with a larger controller. The triggers feel more like shallow shoulder buttons, and camera control required lighter movements than I’m used to. There is no rumble motor, so games that rely on haptics won’t provide feedback. The Switch and Switch 2 didn’t pair at all despite marketing language suggesting compatibility, so that may depend on a future firmware update.

Latency was tested by recording inputs at high frame rates, and USB-C delivered response times similar to other current wired high poll rate gaming controllers. Bluetooth on a gaming laptop didn’t add much latency. But devices with slower bluetooth controllers (usually found on phones and tablets) might introduce more latency.

The Mcon’s portability stands out more than anything. The folding design protects the hardware, and the extendable handles help offset the weight of the phone during play. The detachable top plate gives it some versatility if I need to switch from mobile to desktop use quickly. There are trade-offs in control size and precision, especially with the D-pad, and some small build quirks showed up on the early unit I received. But after using it across devices and different types of games, it fits into the category of controllers that aim to travel well while still feeling reasonably familiar.

Testing a controller always comes down to whether I can forget about the hardware and just play. This one didn’t disappear entirely, but after a little adjustment, it settled into something workable. And once I got used to that unexpectedly aggressive spring-loaded pop, I stopped flinching every time I opened it.

See more game controller reviews here!

Disclosure: Ohsnap sent the Mcon for review free of charge but no other compensation was received. They did not review or approve my content before uploading and all opinions are my own.

Cracks in the Over the Air TV DRM Cartel?

I’ve been following the fight over the encryption of broadcast television for a while now, and the past couple of weeks have revealed some meaningful shifts in how parts of the industry are talking about it. What began as an effort by the largest broadcasters to impose full encryption on their signals—making it harder for people to watch and record over-the-air television the way they do now—has moved into a phase where even some of the people who helped build the system are beginning to question whether it’s the right path forward.

You can learn more in my latest ATSC 3.0 update.

The FCC’s pending public comment period is still waiting on publication in the Federal Register, but in the meantime I’ve been watching the trade press. One notable development is SiliconDust becoming an official ATSC 3.0 certificate authority. This isn’t a replacement for A3SA’s DRM system, but it does give broadcasters an alternative for the broadcast identification certificates that 3.0 will eventually require. It’s another sign of how fragmented and privatized the standard has become—functions that once sat squarely with the FCC now depend on private bodies asserting control, and smaller stations are looking for options that don’t leave them answerable to a handful of major corporations.

Then there’s the more direct crack in the wall: an op-ed from Fred Baumgartner, a former Sinclair executive who helped lead their NextGen TV implementation. He’s now arguing that encryption should be paused. He describes the rollout as abrupt, poorly communicated, and alienating to early adopters—many of whom discovered their new TVs and receivers couldn’t display encrypted 3.0 broadcasts at all. He also points out that encryption shifts broadcasting away from what it has been for decades, turning it into something closer to narrowcasting. Coming from someone who helped architect the system, it’s a notable departure.

Sinclair’s current leadership didn’t let that stand unanswered. Sinclair VP Mark Aitken responded in a follow-up piece, insisting that encryption doesn’t hinder access when “properly implemented,” a phrase that glosses over the very real fact that devices already in people’s homes cannot tune these encrypted broadcasts. Aitken also frames “free unencumbered access” as applying only to a single primary channel—essentially signaling that everything else could move behind a paywall. It’s hard to see how that squares with why people use antennas in the first place, especially those who cut the cord to avoid paying retransmission fees.

Baumgartner doubled down in a second response, saying he has tried and failed to articulate a scenario where the benefits of encryption outweighed the downsides. He also warned that the approach invites regulation, a point the FCC itself has raised as it asks broadcasters to justify why encrypted over-the-air signals are appropriate in a system designed to serve the public. That debate will continue once the comment window opens, but it’s already clear that consensus is faltering inside the industry itself.

As for what happens next, I’m planning to submit my own filing once the comment period officially begins, including photos of the devices in my home that can no longer tune freely available broadcast channels because of encryption. Many people submit only text, but showing the real-world impact could help contextualize what’s happening. These public airwaves belong to everyone, and documentation from the people affected is part of what keeps the process grounded.

There’s still a long way to go, but seeing industry veterans rethink their stance—and watching the FCC press for answers we’ve been asking for—feels like a shift. It’s not final, and it’s not enough on its own, but it’s movement.

I’ll keep an eye on the Federal Register and on the broadcasters who seem to be discovering that the path they set may not be as defensible as they once thought.

The Modretro Chromatic is a Modern Gameboy / Gameboy Color Handheld Powered by an FPGA

In my latest video that YouTube is not showing to my subscribers, we take a look at the ModRetro Chromatic – a modern handheld that plays the full library of Game Boy and Game Boy Color cartridges. It even ships with a modern version of Tetris that company published and released on a physical cart.

Priced at $199 (compensated affiliate link), this is a definitely a premium device for gamers of a certain age, but its features and build quality justifies its price tag in my humble opinion. If $199 wasn’t enough, there’s a version with a sapphire glass screen that costs $299. But given what I’ve seen with the base model, the sapphire one is overkill.

The build is all metal, something you feel right away in the weight and feel of it. It’s sturdier than the original Game Boy hardware ever felt. The layout mirrors the Game Boy Color closely, though I ran into some accidental diagonal inputs on the D-pad. The firmware includes an option to disable diagonals, and once I did that, games like Tetris behaved much better.

The display is a super low-resolution 2.56-inch IPS panel running at 160×144. It’s so low-res that the pixels are clearly visible at normal viewing distances. That isn’t a flaw—it recreates the “dot matrix” look of the original hardware in a way software filters don’t always get right. Even though the screen is modern and backlit, it carries forward that dot-matrix character. Audio comes through a surprisingly loud speaker, controlled by a physical volume wheel that allows for quick adjustments without diving into menus. There’s also a link port for multiplayer with another Chromatic, a Game Boy Color, or potentially even an Analog Pocket when running compatible games.

Power comes from three included AA batteries, though an internal rechargeable pack is available. The battery door is metal as well, maintaining the overall build quality. On the bottom edge there’s a headphone jack and a USB-C port, and the USB-C implementation is more versatile than I expected. It can power the device, charge the optional battery pack, update firmware for both the console and Chromatic cartridges, and back up save data from both Chromatic cartridges and original battery-backed Game Boy carts. It also outputs video over USB as a standard webcam device with essentially no latency, making it easy to capture gameplay in OBS or other recording software. You do need to be plugged in to record—there’s no internal capture option.

But returning to a time of physical games and cartridges is really the point here. I dropped in some old favorites, including my three decade-old and well-traveled copy of Solar Striker, and the games behaved just like they do on a Game Boy Color. Anything beyond that lineage, like Game Boy Advance games, isn’t supported because this is a strict Gameboy Color hardware replica built around an FPGA. That’s similar in concept to the Analogue Pocket, but the focus of the Chromatic is entirely on the Game Boy and its Color successor.

When I plugged in an old copy of Qix that my dad brought back from Japan years ago, the Chromatic behaved like a Game Boy Color would. It selected a color palette on its own, and I could flip through other palettes in the sidebar menu, including faithful recreations of the Game Boy and Game Boy Pocket color palletes. The effect is especially convincing given the low-resolution screen. The settings menu also includes display tweaks like frame blending, which helps older games look a bit more like they did on the original slow-refreshing LCD, and options for brightness, audio, and various system indicators.

What’s neat is that the packed in Tetris cartridge works on original hardware too. I tested it on my twenty-seven year old Gameboy Color and it played perfectly including loading the save game file. It’s part of a small but interesting lineup of reissued and newly published cartridges ModRetro is selling for the platform.

Because this is a hardware-accurate device and not an emulator, it doesn’t load ROMs or offer save states by default. But flash cartridges work, including my older EverDrive GB. Games, ROM hacks, and homebrew all loaded without issue, and newer flash carts with save-state support should work as well.

Palmer Luckey, who founded Oculus, is behind the Chromatic project, and the choices here clearly lean toward preserving a very specific look and feel. For people who want a faithful Game Boy or Game Boy Color experience with modern conveniences, that’s the appeal. For people looking for more flexibility, other devices open up a wider range of systems and features.

There are plenty of alternatives depending on what you’re looking for. Original hardware can be outfitted with modern IPS screens for less money. There are build-it-yourself FPGA handheld kits that deliver a similar experience. And for a little more than the Chromatic, the Analogue Pocket offers a much broader range of supported systems along with SD card loading and community-developed cores. Its display is much higher resolution, which is great for versatility but changes the visual character of Game Boy games unless you apply a software-based dot-matrix filter.

As someone who grew up with these games, it’s been interesting to watch this whole ecosystem of new hardware, flash cartridges, and reissued carts evolve. Some of it improves on the original experience, some of it like the Chromatic leans into preserving quirks, and I seem to be slowly collecting all of it!

See more retro gaming videos here.

Easing USB-C Cable Confusion with Testing Devices!

USB-C has been with us for over a decade now, and we have ten years worth of confusion to show for it. Two cables might appear identical, yet one will push 40 gigabits per second and 240 watts while another barely manages USB 2.0 speeds and 15 watts. Often there’s no marking, no clue, and no real way to know what a cable can handle until it fails at an inconvenient moment.

That’s what pushed me to pick up two cable testers from Amazon, one inexpensive and one considerably more advanced to get to the bottom of what’s tangled up in my rats nest of USB-C cables.

Check it out in my latest video.

The simpler of the two, from a company called Treedix (compensated affiliate link) lights up its board with pin-by-pin results. It works, but it asks you to know USB-C well enough to interpret what each light means. The more expensive unit, called the CaberQu (compensated affiliate link), offers a cleaner readout with data rates, supported modes, power levels, and even cable health. It also identifies the manufacturer and can sync its results to a mobile app. That turned out to be surprisingly useful for labeling cables and keeping track of what each one can actually do.

Running different cables through both testers made the differences obvious. A cable that was labeled at 40 Gbps and 240 watts really did meet those specs. Another cable that looked nearly the same topped out at USB 2.0 speeds and only 15 watts. One of my mystery cables supported 100-watt charging but only USB 2.0 data. These testers don’t stress-test power delivery, but they do verify what the cable is built to handle.

The testers didn’t always agree on Thunderbolt 3 cables, though—the CaberQu consistently read them at 20 Gbps when they should be twice that. My Mac reports 40 Gbps when I use them, so I’m chalking that up to a firmware quirk.

USB-C isn’t the only thing these tools can handle. The Treedix tester accepts USB-A and USB-B connectors too, and it confirmed the performance markings on several older cables. I even fed photos of the indicator lights to an AI model, which interpreted the pinouts pretty accurately—useful for anyone who doesn’t want to memorize USB diagrams. CaberQu’s makers tell me that USB adapters can be used on their product for older cables.

USB cables aren’t required to go through a certification process the way Thunderbolt cables are. A Thunderbolt cable must be certified to carry the logo. USB cables do not, though USB-IF is beginning to roll out an optional certification process. That means plenty of cables on the market claim capabilities without a third party ever confirming them.

After working through my collection, I’m glad to see tools like these that can remove a lot of uncertainty around USB-C. But the fact that we need tools like this underscores just how consumer-unfriendly the USB standard has become.

HyperMecaTech Super Pocket Review – Evercade Compatible Handhelds

My latest Gadget Picks channel review is of a pair of retro-themed handhelds called the Super Pockets, which come from the same folks behind the Evercade ecosystem. Amazon has these in stock along with Evercade cartridges (compensated affiliate link).

You can see my review here.

The two units I looked at were the Neo Geo and Capcom editions, each loaded with a set number of arcade titles. The Neo Geo version includes 14 games and the Capcom one has 12, and both are designed to be self-contained devices that can also accept Evercade cartridges. The built-in games aren’t removable, and the spacer in the shell is just a bit of plastic, but physical Evercade carts (affiliate link) work the way they do on the other devices in the line.

Each model looks different and comes with different games, but the underlying internals are the same. They use a 2.8-inch IPS display with a 4:3 aspect ratio and a 320×240 resolution. It’s a small screen but sharp and responsive, and input lag didn’t stand out as an issue. They’re compact units overall, and I found the ergonomics a little tight. The main buttons and D-pad are fine, but the rear buttons required by some of the Capcom fighters can feel cramped.

Capcom Game Selection

Most of the fun comes from the quality of the included libraries. The Capcom device brings in well-known arcade staples along with a few titles that required some creative control mapping, like Forgotten Worlds, which originally used a spinner. The Neo Geo model includes Metal Slug X among other familiar names. Not every title you might expect is here, and that may matter if you’re looking for a specific favorite, but the mix covers several genres and feels thoughtfully selected.

Gameplay is handled through a menu system that lets you create and load save states. From there, switching between games is quick. Getting out to the main launcher gives you a clean grid of the available titles. As was the case with the original cabinets, some games like Metal Slug still exhibit the slight slowdown they were known for, which feels true to the era.

Neo Geo Game Selection

Battery life is modest at around four hours, though the devices can run off USB-C power or an external battery. There’s a 3.5mm headphone jack, and no wireless or online features to worry about. Firmware updates are possible, but at the moment only through Windows and only when tethered to a PC. Out of the box, there’s no account setup or onboarding—just switch it on and start playing.

I also tried the Evercade cartridges they sent along. Each comes in a plastic case with artwork and a small manual inside, and the carts slide into the back of the handheld similar to a Gameboy. To access cartridge games, you quit back to the main menu, open the Evercade section, and let the handheld read the cart. From there, the titles load and function the same as the built-in ones, complete with save states and quick access to control instructions. Elevator Action and Operation Wolf were on the two Taito cartridges I tested. Operation Wolf originally used a mounted Uzi-style light gun, so the D-pad-controlled reticle takes a little mental adjustment, but the gameplay is intact.

These handhelds aren’t open platforms and don’t have an established jailbreak, so you’re limited to the built-ins and whatever Evercade cartridges you add. For casual pick-up-and-play sessions or for someone who has a soft spot for specific Capcom or Neo Geo titles, they are similar to other licensed mini collection hardware devices.

The difference here is the ability to expand them a bit with physical carts, which seems to be a large part of Evercade’s appeal. Collectors get something tangible, and the devices themselves remain simple and offline.

Disclosure: The handhelds and cart were sent to the channel free of charge by the manufacturer. However they did not review or approve this content prior to uploading and not other compensation was received.

The FCC Vote on ATSC 3.0 Opens a New Comment Period on DRM, Tuner Mandates

For the past couple of years, viewers like us have been urging the FCC to rein in broadcasters who want to lock down free antenna signals with encryption. These broadcasters would prefer you watch through paid services that generate retransmission fees, but many of us have been pushing back to preserve the ability to view and record free local TV as we always have.

In my latest video, I talk about a recent vote the FCC took on moving to the next step of the process which includes a significant focus on DRM.

Back in August, Tyler the Antenna Man and I visited the FCC to deliver those concerns in person. A few weeks ago, the commission released a draft order that reflected much of what we presented. The document included serious questions for the industry about how they’ve been handling DRM under ATSC 3.0 and whether their current encryption practices even comply with the Communications Act. The FCC also asked whether regulation of DRM should fall under their authority rather than a private group like A3SA as it does now, and if privacy protections and fair-use rights need to be written into formal rules rather than left to voluntary standards.

Two commissioners, Republican Olivia Trusty and Democrat Anna Gomez, acknowledged the discontent members of the general public are feeling about the ATSC 3.0 transition and committed to ensuring the public interest is a priority in future decision making.

The commissioners voted unanimously to move the process forward. While no new rules are in place yet, the order proposes ending the simulcast requirement that forces stations to broadcast in both ATSC 1.0 and 3.0, and it opens another round of public comment. Once it’s published in the Federal Register, there will be 60 days to file comments and another 30 for replies. That’s our opportunity to make sure the record reflects real-world experience—what it’s actually like trying to tune encrypted 3.0 channels when current devices can’t play them back.

I plan to continue submitting evidence that counters misleading claims from the broadcast lobby. For example, a Sinclair executive recently asserted on LinkedIn that ATSC 3.0 works on phones, tablets, and gateway devices. It doesn’t. I tested every configuration he mentioned—USB-C tuners, set-top boxes, network gateways—and none could decrypt the DRM-protected broadcasts. SiliconDust’s HDHomeRun, which he cited as compatible, has been locked out entirely from A3SA’s system. The president of Silicondust even appealed directly to the FCC for relief. When industry talking points like that appear, I post photographic proof of what consumers actually encounter: a black screen where free TV used to be.

One other example occurred on the official docket. In a filing, broadcasters reversed their position on tuner mandates. Just a few years ago they told the FCC to stay out of hardware requirements. Now they’re asking for mandatory ATSC 3.0 tuners, even though DRM complexity has made manufacturing affordable devices nearly impossible.

As the next comment window opens, I’ll share updates through an email list at lon.tv/rapidresponse and a set of instructions at lon.tv/fccinstructions for anyone who wants to participate. This FCC seems more receptive to the public than prior FCC’s, but the chairman is moving quickly, so timing will matter. When broadcasters spread misinformation, the best response is data—photos, test results, and honest firsthand accounts. That’s how we keep the record straight and make sure free, open access to local TV doesn’t quietly disappear behind a paywall.

The Disney vs. YouTube / Google Dispute Gets Even Worse..

I’ve been following the latest corporate clash between Disney and YouTube, and what’s striking is how much it mirrors the cable disputes of the past—except now it’s happening in the streaming world.

I dive into what’s going on in my latest video.

If you subscribe to YouTube TV, you’ve likely noticed the fallout firsthand. Disney’s channels—including ESPN and local ABC affiliates—have vanished due to a carriage dispute. In addition to losing live television, anything recorded on the YouTube DVR has disappeared too. Those recordings were effectively part of the licensing agreement, not owned by the user doing the recording, and that license is now suspended.

The tension doesn’t stop at television. Disney has also pulled all of its movies from Google’s digital stores, including YouTube and Google Play. That means you can’t buy or rent new Disney titles there anymore. Meanwhile, Google has withdrawn from the Movies Anywhere service, a consumer-friendly platform that let users sync digital movie purchases across multiple services like Apple TV, Prime Video, and (formerly) Google Play. I’ve always appreciated that system—it offered rare flexibility in a digital landscape full of restrictions—but now, for Google users at least, it’s no longer working the way it used to.

Underneath these disputes is a deeper problem: the TV industry’s outdated economic model. There was a time when networks competed on content quality and ad revenue. Now, they rely heavily on retransmission fees—payments from cable or streaming services that carry their channels. As customers cut the cord to escape rising costs, networks have responded by hiking prices even more, a cycle that keeps pushing people away.

I saw it myself before I canceled cable; I was paying $35 a month just for local TV channels. Those fees have crept into streaming too—YouTube TV’s base plan has climbed from $35 in 2017 to $83 last year, and more increases are likely if these negotiations continue to go badly for streamers.

Broadcasters, rather than adapting, are lobbying for rule changes that would let them negotiate retransmission deals station by station instead of through national networks. That would almost certainly mean higher prices and more blackouts, similar to what legacy cable customers face. They’ve packaged the effort under the guise of supporting local news, but the real motive is to extract more revenue from platforms like YouTube TV. Consumers end up paying the price, both figuratively and literally.

At the same time, the broadcast industry is making over-the-air viewing less accessible. With the rollout of the ATSC 3.0 standard—also called NextGen TV—broadcasters are adding encryption that limits what viewers can record or stream inside their own homes. It’s another way of nudging people back toward paid streaming, where networks can charge retransmission fees and control access.

All of this paints a bleak picture for consumers. The fight between Disney and Google is about who gets to collect your subscription dollars, not about improving the viewing experience. While they posture in the media against each other, viewers lose access to channels, movies, and services that once worked seamlessly. I still buy physical media for that reason—Blu-rays with digital codes I can redeem independently of these shifting corporate agreements. Those discs can’t be taken away from me in a dispute.

Eventually, Disney and Google will almost certainly strike a new deal. But when they do, the outcome is easy to predict: everything will return, and it will cost more. In the meantime, it’s another reminder of how little control consumers actually have in the streaming age, and how quickly “your” digital library can turn into theirs again.

GMKTec M6 Ultra Mini PC Review

The GMKtec M6 Ultra (compensated affiliate link) is a compact mini PC powered by AMD’s Ryzen 5 7640HS processor. It’s a six-core, twelve-thread chip that’s not the newest but still holds up well for general desktop and home-server use.

You can see it in action in my latest Mini PC Review.

https://www.youtube.com/watch?v=8ZMydifq8KU

Inside, the M6 Ultra is easy to open and upgrade. The RAM is installed in pairs—something that helps the processor reach its full potential—and it can be expanded up to 128 GB. Mine came with 32GB. There are two NVMe slots inside; one is used by the pre-installed SSD, but the other is open if you want to add storage or dual-boot a Linux installation.

The port selection is solid. There’s a front USB-C port that supports USB 4 at 40 Gbps, capable of driving an 8K display or connecting an external GPU. You get two USB-A 3 ports and one USB-A 2.0 port, HDMI and DisplayPort outputs (each supporting 4K at 60 Hz), and two 2.5 Gb Ethernet jacks. In my tests, both Ethernet ports delivered full multi-gigabit speeds, though the built-in Wi-Fi 6 radio lagged behind—fine for occasional use, but not ideal for heavy data transfers. The fan was quiet during normal use and modestly audible under load, and power draw ranged from about 13 watts idle to 90 watts at full load.

In daily use, the system felt quick and responsive. Browsing the web and streaming 4K video went smoothly with only minor dropped frames. A BrowserBench Speedometer score of 25.1 puts it near the high end for this class of device. Light 4K video editing in DaVinci Resolve was possible as long as I stuck to basic cuts and transitions.

Gaming performance landed where I expected. Cyberpunk 2077 ran at 1080p on low settings between 30 and 40 fps, while No Man’s Sky performed similarly. That makes the M6 Ultra fine for casual gaming or emulation of consoles up through the PS2 era. On 3DMark Time Spy, it scored 2,623 points—roughly in line with a GTX 1050 Ti—and passed the 3DMark stress test at 99.4 percent, indicating stable sustained performance.

The M6 Ultra ships with Windows 11 Pro but handled Ubuntu Linux without issue. All hardware was detected, and performance felt snappy, making it a strong option for anyone who wants a compact Linux workstation or home server.

Overall, the M6 Ultra fits nicely into the growing lineup of affordable mini PCs that balance price and power. It may not replace a gaming rig or a high-end workstation, but it’s capable, quiet, and flexible enough to take on just about anything you’d expect from a small desktop. I’m already thinking about where it might fit into my setup next.

The company sent the unit free of charge, but they didn’t review or approve anything before publication, and no other compensation was provided.

The Native Union Pop Phone Brings a 1970s Phone Receiver to Your Smartphone and Other Devices

The other day I saw my friend Larry Hyrb, AKA Xbox’s Major Nelson showing off his Native Union POP Phone and I knew I had to get one too. It’s a telephone handset that looks like the same one my family had hanging on the kitchen wall when I was a kid. While it might look like something out of a time capsule, it’s actually built for the modern era with a USB-C connector that lets it plug into today’s phones, tablets, and computers. You can find the phone on Amazon (compensated affiliate link).

Check it out on my Gadget Picks channel!

It definitely lacks that heavy, metal feel the old ones did — this one’s all plastic, lighter, and sealed up, so there’s no unscrewing the receiver to see what’s inside. The cable is coiled like the originals but permanently attached, and there’s a single button for hanging up calls. It’s not quite as satisfying as slamming a handset onto a cradle, but if you need the full experience, you can always tap the button and smack it on the desk for good measure — just gently.

To really put it to the test, I called up Larry on a video call which you can see in the video. On my end, the audio setup didn’t cooperate perfectly, but Larry’s side of the call gave a clear sense of what the phone sounds like — surprisingly better than expected, with decent noise isolation.

We both laughed about the muscle memory that came right back — the way you naturally cradle it between your ear and shoulder or reach for a coiled cord that could stretch halfway across the house. Larry mentioned using his Pop Phone in meetings just to throw people off. Older coworkers immediately recognize it, while younger ones have no idea what they’re looking at. It’s one of those small reminders of how quickly technology moves on from something that used to be a fixture in every home.

The Pop Phone is a novelty for sure. But it’s a gag gift that’s actually pretty functional and works with just about any device that has a USB-C port.

Is Smart TV HDMI Spying Legal?

After last week’s video about how smart TVs spy on users, I wanted to take a deeper look at the legalities around allowing TV manufacturers to spy on everything we watch – including what’s connected to our TVs via the HDMI port.

Check it out in my latest video!

As a recap, most televisions don’t just track what apps you use—they can identify what’s on the screen or what’s coming through the speakers, then send that data off to advertisers and data brokers. It’s all done through automatic content recognition, or ACR, and it’s completely legal because users consent to it, often without understanding they have.

When I factory-reset my Roku TV, the setup process gave me two options in regards to ACR: “Agree” or “Manage Preferences.” There was no simple “Yes” or “No.” Most people, eager to get started, are going to hit “Agree.”

If you do click through to “Manage Preferences,” you can then opt out, and Roku will still let you use its smart features. That’s more than I can say for my LG TV, which shut down all its smart functions when I declined a new privacy policy after a firmware update. I could still use connected devices, but the built-in apps were locked out until I accepted the new terms. Roku’s approach at least lets you continue using the interface, but I doubt many users go through the trouble to opt out. A real opt-in should offer a clear yes-or-no choice, not bury “no” under layers of menus.

Roku’s privacy policy itself is over a hundred pages long printed out, and scrolling through it takes several minutes. Buried in that text are all the details about how the company collects and sells data. The numbers make it clear why this is so central to their business—Roku’s recent quarterly report showed more than a billion dollars in gross profit from its platform, compared to only about $146 million from hardware. The TVs are just the delivery mechanism; you and your data are the product.

Apple has taken the opposite approach by asking users directly whether they want to be tracked across apps. The first choice shown is “Ask App Not to Track,” followed by “Allow.” When Apple rolled this out, 96 percent of U.S. users opted out, and even now most people still refuse tracking when given a clear choice. Reports from analytics firms put the current opt-in rate somewhere between 15 and 30 percent.

Looking ahead, I’m concerned about where this technology might go as AI becomes more powerful. Right now, companies say they’re only sending “fingerprints” of screen images, not the images themselves, but even small local models that can run on smartphones analyze photos in surprising detail. It’s easy to imagine a manufacturer deciding that full-image uploads could make targeting more precise and profitable.

Many viewers told me the simple answer is to keep TVs offline. I agree—that’s the easiest fix. Unplug the Ethernet cable, disable Wi-Fi, and use an external device like an Apple TV or a computer if you want streaming apps. But most consumers don’t do that. When I stopped by Best Buy recently, the salesperson said people mainly care whether their new TV supports the apps they use most. They’re connecting their sets because they want convenience, not because they’ve read a privacy policy.

If regulations ever catch up, maybe they’ll require true opt-in choices instead of manipulative prompts. Until then, the safest move is still to disconnect your television from the internet and think carefully about what you’re agreeing to.

For a good resource on taking back control, my friend Veronica over at Veronica Explained has a video on cutting these services out entirely and running everything with open-source tools. She’s got some solid ideas for handling your own streaming setup without giving away your data.

Tech Dispatch from Pepcom’s 2025 Holiday Preview Show

I took a train into New York City on Wednesday to check out Pepcom’s annual holiday preview show. It’s always a little strange to see Christmas decorations everywhere before Halloween, but this event serves as an early look at the gadgets companies are hoping will land on holiday wish lists. I walked the floor to see what stood out.

Check it out in my latest dispatch video!

Withings was there showing off the U-Scan, a health device designed to fit inside a toilet bowl. It analyzes urine to track things like nutrition and kidney health. The system uses cartridges that last about three months and can identify multiple users automatically. There’s also a cleaning and charging station to keep it maintained. It’s a bit unconventional, but it’s another example of how personal health tracking keeps expanding into new spaces.

Remarkable had a smaller version of its popular e-ink tablet called the PaperPro Move (compensated affiliate link). It keeps the same minimalist design but shrinks things down to a more portable size that fits in the hand. It’s designed for people who prefer a distraction-free writing experience without the bulk of a larger tablet.

A company called Neurable caught my attention with a pair of headphones that double as a brainwave reader. The silver pads on the band are electrodes that can analyze brain activity to estimate your “brain age” and track changes over time. They’re also regular headphones, but the focus here is on cognitive health rather than just audio quality.

Xperi—better known for TiVo—demonstrated its television operating system that’s beginning to appear on Sharp Aquos TVs (compensated affiliate link) in the U.S. The interface organizes content recommendations across streaming apps, including Plex, and aims to make finding something to watch a little easier.

Kensington had a few new items, including the Expert Mouse TB 800 EQ trackball. It has adjustable polling rates, multiple buttons, and a sturdy metal design with a satisfying scroll dial. They also showed off a Thunderbolt 5 dock loaded with ports, an M.2 slot for storage, and a compact flash card reader. It’s hefty, but that makes it stay put on the desk. These aren’t shipping just yet but will be available soon at Amazon (compensated affiliate link).

Ambient was demonstrating a bedside clock called the Dreamie that encourages better sleep habits without relying on a phone. It uses light and sound cues to signal bedtime and can play white noise, podcasts, or ambient sounds through the night. A motion sensor tracks how often you get up and records environmental conditions like humidity and temperature. It’s designed to promote healthy sleep without constant screen time.

HP had a lightweight 14-inch portable display that covers the full sRGB color range. It’s bright for a bus-powered monitor and includes a magnetic cover that doubles as a stand. They also had a new version of their HyperX SoloCast 2 microphone (compensated affiliate link), a simple USB mic that’s inexpensive and aimed at beginners who want better sound for podcasting or streaming.

Another HP product on display was a League of Legends–themed Omen laptop, complete with game-inspired design details and high-end specs. It’s targeted at fans of the game who want hardware that matches their interests.

Yubico didn’t have anything brand new, but they noted that their security keys are now available in Best Buy stores (compensated affiliate link), which makes it easier for people to pick one up locally.

Nvidia was at the show too, but there was no sign of a new Shield device—just their GPUs this time.

SanDisk, however, had a few storage products on display, including an ultra-small USB-C drive that fits flush with a laptop port and can transfer data at around 400 megabytes per second. They also had Crayola-branded USB drives (compensated affiliate link) shaped like crayons, with a few colors exclusive to specific retailers like Walmart.

I also came across Napster at the show, though this version of the brand has nothing to do with music. The company is introducing a new AI service built around access to specialized AI experts. You can ask questions and get responses based on the expertise of these AI personalities, and they’re designed to perform certain tasks as well. Napster is also showing a hardware accessory that clips onto the top of a laptop and projects a 3D version of your AI assistant, adding a visual layer to the interaction. But it’s Napster in name only.

That wrapped up my walk through Pepcom’s holiday tech showcase. I’ll be back at CES in January to see what comes next. This event always feels like the calm before the storm—an early glimpse at what we’ll soon see everywhere once the holidays hit full swing.

See all of my prior dispatches (over a decade’s worth!) by clicking here!

Sponsored Post: Plex on Unraid is the Easiest Path for a Docker Install

I’ve been running my Plex server on Unraid for a while, and it’s become one of my favorite setups for hosting my media library. Unraid makes it simple to manage because it runs applications inside Docker containers, which keeps things clean, organized, and portable. One other neat feature of Unraid is how easy it is to migrate to new hardware: you can just move your drives and boot device over to the new system, power it up, and everything comes right back up. Docker containers are portable too, so even if you migrate off Unraid later, your Plex setup can move right along with you.

In my latest video sponsored by Plex, we take a look at the process of installing Plex on Unraid.

To get started, I went into Unraid’s app section and searched for Plex. There are a few different versions available, but I used the official container maintained by the Plex team. Installing it was just a matter of filling out a few fields in the template and clicking “Start.” For the network setting, I left it on “host” so Plex could be easily discovered by devices on my local network. If you use bridge mode, you’ll need to set up port mappings manually, but for most home setups, host mode is fine.

Click here to download an Unraid trial or sign up for a paid account . You can sign up for a Plex Pass here (both links compensated affiliate links)

Before launching the container, I created a file share on my Unraid server called “Plex Media.” Inside it, I made folders for data, transcode, movies, and TV. The data folder stores Plex’s metadata, transcode is where temporary files go during playback, and the media folders hold the content itself. When setting up the container, I mapped those folders accordingly. One extra step that’s important if you want hardware transcoding is to add a device mapping for /dev/dri, which points Plex to the hardware encoder on your CPU. Without that, Plex won’t be able to use Intel’s Quick Sync for transcoding.

You’ll also need to claim your Plex server with a code from plex.tv/claim. The code only lasts a few minutes, so it’s best to grab it right before launching the container. Once the container starts up, Plex downloads and configures itself automatically, and then you can connect to it from a browser using your Unraid server’s IP address followed by port 32400.

From there, setting up the libraries is straightforward. I added one for movies and another for TV shows, each pointing to the appropriate folder inside the media directory. Plex scanned the files and quickly pulled in the metadata for Back to the Future and Stargate SG-1, which I’d placed there as test files.

To make sure hardware transcoding was working, I played Back to the Future on my phone and forced it to transcode from 4K HDR down to 1080p. Watching the Unraid dashboard, I could see that CPU usage stayed low while the Intel N150 processor handled the conversion efficiently through its onboard video encoders.

Keeping Plex updated on Unraid is also simple. You can do it through the Apps tab—Unraid will notify you through the “Action Center” when an update is available—or you can update directly from the Docker section. It’s just a couple of clicks either way.

Running Plex on Unraid combines the flexibility of Docker with a simple interface that’s friendly to newcomers but powerful enough for tinkerers. If you decide to move your setup later, you can take the entire Unraid install or just the Plex container to another machine without much effort. And once you’re comfortable, Unraid opens up a whole world of self-hosting possibilities beyond Plex, with tons of other apps available that install just as easily.

Disclosure: This was a paid sponsorship for Plex. They did not review or approve this content prior to upload and all opinions are my own.

Your TV’s HDMI Port is Spying on You…

When I bought my LG OLED TV about eight years ago, I never imagined it would one day be spying on everything I watched. Like most people, I was aware that smart TVs track viewing habits for marketing purposes, but what I didn’t realize until recently is just how deep that surveillance goes. These devices actually capture images and audio from anything connected to the TV, whether it’s a game console, a streaming box, or even a home movie streamed from your phone. That information gets packaged up and sent to data brokers or used to target ads across the web.

In my latest analysis video, we dive into this issue and see how many popular brands implement it.

This kind of tracking happens through something called Automatic Content Recognition, or ACR. It works by sampling what’s on the screen, matching it against a database, and then building a profile around what your household watches. This data is also used to help marketers see how many viewers actually see their ads.

When I went through the privacy settings on my LG set after a firmware update, I discovered the TV was monitoring all HDMI inputs, not just built-in apps. And when I tried to opt out, the TV refused to let me use any of its “smart” features unless I agreed to those terms.

Other manufacturers handle it differently, though not necessarily better. Samsung buries its ACR disclosure deep in its privacy statements, and while there’s an option to disable “SyncPlus and Interactive Functions,” it’s not clear how complete that shut-off really is.

Amazon’s Fire TV–powered televisions create digital fingerprints from the shows and ads you watch, saying the goal is to verify ad impressions and “reduce repetition,” but that still means every pixel and sound might be analyzed.

Roku is the most open about its practices – and even brags about winning an Emmy for their TV spying technology – mostly because it uses that transparency to sell advertisers on the value of its data. The company even boasts about its ability to track what games are being played on connected consoles and for how long people play them.

Google TV is the biggest mystery of the bunch. There’s little public information about whether Google itself runs ACR or leaves it to each manufacturer. HiSense, for instance, admits to collecting both audio and video data through its Google TV sets. I couldn’t find any comparable details from Sony (a larger maker of Google TV sets), which suggests the fine print may only appear on the TVs themselves, hidden behind those long on-screen agreements few people read before clicking “accept.”

For anyone worried about this kind of data collection, the best defense is to treat your TV as just a display. Disconnect it from the internet and use a separate streaming box instead. I use an Apple TV for that reason—it isn’t perfect, but it’s far less aggressive about data sharing than the others. Consumer Reports maintains a useful guide explaining how to disable tracking features across most major brands, which I’d recommend checking out.

After reading through my LG’s privacy policy line by line, I was startled to realize how much of my personal life could be analyzed simply because it passes through an HDMI cable or streamed to it over my local network. The notion of “the privacy of your own home” is quickly becoming eroded by our “smart” technologies.

See more analysis pieces on my YouTube channel!

The Gen 2 ADTH Nextgen TV Receiver is Still a Mess..

I picked up the second-generation ADTH ATSC 3.0 NextGen TV tuner on Amazon the other day (compensated affiliate link) to see how it performs. If you’re not familiar with it, the device lets you receive both traditional ATSC 1.0 and new NextGen TV broadcasts, including those that use DRM encryption. It can record encrypted broadcasts to an SD card, though playback only works on the box itself. ADTH also claims that a “gateway” firmware update will allow more flexibility later.

See it in action in my latest review.

What caught my attention was the box’s promise of “unconnected DRM,” suggesting it wouldn’t need an internet connection to tune in live television. The first-generation model required one, which made no sense for free over-the-air TV. So I decided to test that claim directly—no Wi-Fi, no Ethernet, just power and an antenna.

Out of the box, the tuner booted up and I was able to bypass the WiFi setup. I manually set the time and region since there was no internet connection to do it automatically. That step alone might frustrate less technical users. The channel scan found about 56 stations, and I was able to tune both encrypted and unencrypted channels without connecting online. My local encrypted CBS and NBC affiliates came through fine, confirming that offline decryption now works.

Unfortunately, HDR output was dim on my non-HDR display. There’s no option to disable HDR in the settings—just “always” or “adaptive”—and color-space adjustments made no difference. That means the firmware still forces HDR on displays that can’t handle it.

Recording worked in a limited way. I could start a recording to the SD card and even switch channels on the same broadcast frequency, but the box only supports a single tuner. Once a recording finished, I couldn’t find where it went. The “library” section that should have contained my recordings was missing until I connected to the internet and performed several beta firmware updates. ADTH is advertising DVR functionality and offline use simultaneously, but in practice, the DVR only becomes usable after downloading updates and enabling a beta mode.

After a few updates, the library finally appeared and playback worked, including for encrypted channels. It did play back those encrypted recordings when I disconnected it from the Internet. However, the software remains buggy—the interface froze at one point, requiring a power-cycle. The tuner also runs an old version of Android 11 with a 2021 security patch, making it dangerously out of date.

So, while the device technically works without the internet for basic live TV—including DRM channels—most of its useful features require network access. The HDR bug, outdated software, and rough interface make it feel unfinished. It still costs $100, far more than the $20 tuners available for ATSC 1.0, largely because of the licensing fees and development costs tied to encrypted broadcasts.

This is one of the few options that can handle NextGen TV’s DRM, but it’s hard to imagine a casual viewer getting this up and running smoothly. I’ll keep testing it as updates roll out, but this second-generation box feels like another rough draft in the long transition to ATSC 3.0.

How to Wake a Switch 2 with 8Bitdo Pro 3 or Ultimate 2 Controllers

A few weeks ago I took a look at how the popular 8BitDo line of game controllers work with the new Switch 2 console. But despite the compatibility, the controllers could not wake up the console – until now.

In my latest video, I took a look at the new 2.0 firmware update for the 8BitDo Pro 3 and Ultimate 2 Bluetooth controllers (compensated affiliate links), both of which can now wake up the Nintendo Switch 2 with just a shake. This feature had been missing from earlier versions, so I wanted to go through what’s required to make it work. It does require a specific procedure, so a general pairing with the console won’t wake it up.

First, it’s important to note that only these two controllers — the Ultimate 2 Bluetooth Edition and the Pro 3 — currently support this wake function. Other 8BitDo models will connect to the Switch 2, but they can’t wake it up yet.

To get started, you’ll need to update your controller’s firmware to version 2.0 using the 8BitDo Ultimate software on your computer. Once connected via USB, the software gives you the option to update the firmware, which enables the new “shake to wake” feature. After the update is complete, the controller will reboot automatically.

Next comes the special procedure: First, make sure your Nintendo Switch 2 console is in sleep mode. Next, while the Switch 2 is asleep, put the 8bitdo controller into pairing mode by pressing the button on top until it starts blinking. Then, remove a Joy-Con from your Switch and power the console on using the Joycon’s Home button. From the main menu, go to the controller settings and select “Change Grip/Order.” At this point, press the left and right buttons on the 8BitDo controller until it pairs successfully.

After pairing, you can reattach your Joy-Con, put the Switch to sleep, and then try waking it up by turning on the 8BitDo controller and giving it a quick shake. Be sure the controller is set to Bluetooth mode rather than the 2.4GHz wireless dongle mode. On the Ultimate 2, make sure the mode switch is in the bluetooth position, and on the Pro 3, confirm that the “S” mode is selected.

It’s a small but welcome addition to these controllers, and it brings them closer in functionality to Nintendo’s own gamepads. See more of my 8BitDo videos here, and my review of the Switch 2 here!

Disclosure: 8BitDo and/or their distributor AKNES sent me these controllers free of charge. No other compensation was received, and they did not review or approve this content before it was uploaded.

MINIX Elite ER936-AI Mini PC Review

My latest video review looks at the new Minix Elite ER936-AI Mini PC. It’s powered by AMD’s Ryzen AI 9 365 processor, part of the Strix line, which gives it ten cores and a surprisingly capable built-in GPU. My review unit came configured with 32 gigabytes of DDR5 memory running at 5600 MHz and a one-terabyte NVMe SSD. You can find it over at Amazon, or direct at Minix’s online store (compensated affiliate links).

I’ve reviewed a number of Minix devices before and have generally found them to be well built, and this one fits right in with that reputation. It’s designed to be easily serviceable, with a tool-less bottom panel that lifts off for access to the internals. Underneath, you’ll find an extra NVMe slot, the Wi-Fi card, and RAM slots.

The port selection is generous for a small system. There are two 40 gigabit USB 4.0 Type-C ports that can handle Thunderbolt and video output, plus multiple 10-gigabit-per-second USB-A ports, dual 2.5-gigabit Ethernet jacks, HDMI, DisplayPort, and a headphone/mic jack placed on the front. Power comes from a 120-watt adapter, and the system draws around 100 watts under heavy load but sips about 10 to 12 watts at idle. A small fan keeps things cool; it’s audible under stress but not particularly loud, and it does a good job of maintaining thermal consistency.

The system ships with Windows 11 Pro preinstalled and activated. General performance was solid across everyday tasks like web browsing and streaming, though I noticed a few dropped frames while playing 4K60 YouTube content. The machine scored 33 on Browserbench’s Speedometer test, putting it in line with other recent AMD and Intel processors. Its graphics capabilities stood out in particular. I tested DaVinci Resolve with 4K footage and saw smooth real-time playback of transitions and a noticeable speed advantage when rendering effects compared to other mini PCs I’ve tested.

I also experimented with local AI tools to see how it handled workloads beyond typical productivity. Using AMD’s GAIA and Lemonade applications, I ran a 20-billion-parameter open-source language model that utilized the GPU. It performed significantly faster than running similar models through Olama on the same hardware which only runs through the CPU. It’s not going to rival cloud-based AI tools, but the fact that it handled local LLM this well shows how far these compact systems have come. For anyone experimenting with automation tools like N8N or other LLM setups, this configuration offers a good entry point.

Gaming performance was better than expected. In Cyberpunk 2077 at 1080p low settings, frame rates hovered around 45 to 55 frames per second, dipping slightly in more complex scenes. No Man’s Sky performed even better, staying close to 60 FPS on the ground and climbing to around 80 in space. The GPU is the limiting factor, but there’s enough CPU headroom for an external GPU setup if you wanted more performance. On 3DMark’s Time Spy benchmark, the system scored 3,504, which puts it close to older desktop GPUs like the Nvidia GTX 1060 and 1650. The stress test showed stable cooling with a 99.3 percent consistency score.

Linux support was also solid. Ubuntu detected all of the system’s components, including Wi-Fi, Ethernet, and audio, without issue. With two NVMe slots, it’s easy to set up a dual-boot configuration for Windows and Linux. This flexibility makes it suitable for home server use or software testing environments where you want both operating systems available.

After spending some time with it, the Minix Elite ER936 feels like a well-balanced small form factor computer that can handle a mix of productivity, light gaming, and local AI tasks. The design is practical, it runs efficiently, and it delivers consistent performance under load.

What’s Going on With Fire TV?

Amazon’s new “Select” 4k streaming stick with the new Vega OS has not been well received – especially by enthusiasts. In my latest video, we take a look at what’s going with the FireTV and why Amazon is moving away from the Android player we’ve come to know and mostly love over the last decade.

When I started covering tech on YouTube more than a decade ago, one of the earliest products I reviewed was the original Amazon Fire TV. It was a time when streaming boxes were still new and fragmented. Roku was around, but like today it was very limited in capabilities, and Apple’s TV box didn’t yet have apps. Amazon’s entry in 2014 was a surprise — an Android-based device with an interface built for television. It even beat Google’s Nexus Player, the first official Android TV device, to market by a few months.

Back then, the Fire TV felt like a meaningful step forward. Amazon had invested in game development studios and the box had decent graphics performance for casual play. You could sideload Android apps, and it was fast at launching video, caching streams so they started almost instantly. The platform was flexible, and the company was building a product that appealed to both mainstream users and enthusiasts.

Fast forward eleven years, and Amazon’s latest Fire TV device, the 4K Select, runs something entirely different. The operating system, called Vega OS, has replaced Android under the hood, but Amazon isn’t marketing it openly. It’s not mentioned on the box or in promotional materials. What’s more, this new system limits what the device can do. Apps now need to be rewritten for Vega OS, and many haven’t made the jump yet. In some cases, Amazon is actually streaming apps from the cloud to make them run on the new hardware, a workaround that shows how much compatibility has changed.

This move appears to be a shift in priorities. Vega OS likely helps Amazon build cheaper hardware with lower overhead, targeting the low-end streaming stick segment rather than the higher-performance devices that used to appeal to enthusiasts. Developers can build in React Native, which is cross-platform, but that still means maintaining another version of their app specifically for Vega. Whether streaming app makers will see that as worth the effort remains to be seen.

According to AFTVNews, Amazon is keeping Vega OS confined to the entry-level devices for now, while higher-end Fire TVs and smart TVs may move to a different system based on Android 14.

The timing of this change may have something to do with where Amazon stands in the streaming device market. Data from Pixalate shows Roku leading with about 36 percent of U.S. market share, far ahead of Fire TV’s 14 percent. Roku focuses almost entirely on delivering video streaming with a simple interface. Consumers seem to prefer that over devices that try to do more. Fire TV’s more advanced features don’t appear to be helping it compete.

Roku’s financials tell a similar story. They’ve been selling hardware at little or no profit but making nearly a billion dollars a quarter in gross profit from their platform business — most of it advertising. These devices aren’t meant to be powerful computers anymore; they’re ad platforms with remotes attached. Amazon seems to be trying that model, prioritizing simplicity and scale over capability.

Google is reportedly rethinking its own TV strategy as well, possibly moving away from its current Google TV platform. For users who enjoyed the flexibility of older devices like the NVIDIA Shield (compensated affiliate link), there may not be many options left. The Shield still offers features like sideloading, local media playback, and advanced home theater support with Dolby Vision and lossless ATMOS, but it’s starting to look like an artifact of a different era.

I find it telling that Amazon, a company that once encouraged experimentation on its Fire TV line, is now quietly locking it down. For people who use these boxes just to stream Netflix or Prime Video, that may not matter. But for those who like to tinker — to run emulators, custom apps, or personal media servers — this marks the end of an era. The industry seems to be moving toward simpler, more disposable devices designed to serve ads and stream content, not extend functionality.

My advice? Buy as many NVIDIA Shield devices as you can while they’re still for sale.

OhSnap Grip 5 Review

I’m not someone who usually likes to stick things to the back of my phone, but about two years ago I came across the OhSnap Grip 4 (compensated affiliate link) and found myself not wanting to take it off. You can see my original review of it here.

If you visit my affiliate link here, you can get a discount with my code LON33650.

It was a simple little accessory that functioned like a PopSocket—you could pop it out for a better grip or use it as a stand—and when you didn’t need it, it folded down super flat. What made it stand out to me was that it added MagSafe-style functionality to Android phones through its magnetic ring. It wasn’t something I expected to keep using, but it became part of my daily routine.

Now the company has released an updated version, the OhSnap 5 Grip (compensated affiliate link). It largely looks the same but it no longer uses the strong but removable adhesive of the prior model. OhSnap says they very carefully designed a stronger magnet system that hangs on tighter.

I was curious to see how that would change things since I didn’t have any real complaints about the previous version. So that’s what we explore in my latest video review.

To use the new model on Android phones, the company includes a metal ring that gets stuck to the back of the phone. Once attached, the grip will snap neatly into place and retains the same features as before—the pop-out stand and the comfortable finger grip. But Android users will have to pry lose the adapter ring if they stop using the Snap 5 grip.

The design looks thin but feels sturdy, just like the last one, though it’s slightly thicker. When I tested how securely it attached to my caseless iPhone 17 Pro Max, it came off more easily than the adhesive model. A firm tug or some lateral pressure will very quickly snap it off. For someone like me who uses a phone without a case—my running joke is that AppleCare is my case—the old adhesive-backed version feels much more secure.

When I tried it on my iPad mini with a metal Magsafe adapter ring installed, the grip was much stronger—so much so that I couldn’t pull it off easily. That told me the performance really depends on the phone’s case and how close the case’s magnetic ring sits to the surface.

Like the earlier version, the Grip 5 is MagSafe compatible and allows for chargers and other MagSafe accessories to snap on top. While MagSafe devices snapped on as expected, the strength of the outer magnets is noticeable weaker than the Grip 4. For charging, the Grip 5 works best with MagSafe chargers but doesn’t pair well with standard Qi chargers that lack magnetic alignment.

After a few days of use, I’ve found that while the Grip 5 is not as good as its predecessor. The magnet is strong but not strong enough to serve as an effective substitute for the reusable adhesive, and its outer magnet does not latch onto MagSafe accessories as confidently as before.

I’ll therefore be sticking—literally and figuratively—with the old one.

Disclosure: I purchased a Grip 5 with my own funds, and the company separately sent me another one free of charge. No other compensation was received, and the company did not review or approve this content before it was uploaded. All opinions are my own.

Amazon Fire TV 4k Stick Select Review

Amazon’s latest Fire TV Stick 4K Select (compensated affiliate link) marks a shift in direction for the company’s streaming devices. This one runs on a completely new operating system called Vega OS, replacing the Android-based OS Fire TVs have used over the last decade. But at launch, it’s clear this is a minimally viable product, and early adopters will need to temper expectations.

Check it out in my latest video review.

As far as the product lineup goes, this device sits just above the 1080p stick and just below the full-featured Fire TV Stick 4K. For now, I’d say it’s worth paying a little extra for the latter if you want a smoother experience. The Select model still uses micro USB for power, has just one gigabyte of RAM, and supports Wi-Fi 5 instead of Wi-Fi 6. It also lacks support for Dolby Vision which is found on the other 4k sticks.

Once set up, the interface looks familiar if you’ve used a Fire TV before. Most of the big-name streaming apps are available, but not all of them are native to the device. Some, like the NFL Network, are cloud-hosted, meaning both the app and its content stream over the internet. It works, but performance can feel sluggish, even on a fast connection. Specialized apps for devices such as the Tablo or HDHomeRun aren’t available yet, and while Plex is present, it’s missing many of the features found on its Android-based counterparts.

App support overall feels limited. There are no games and no sideloading options. The experience is closer to a Roku, but with fewer apps to choose from. For basic streaming, though, Netflix, Disney+, and YouTube run well enough. The device supports basic HDR (but again not Dolby Vision), and Dolby Atmos audio works through compatible services.

Performance on YouTube was mostly solid with 4K HDR playback, though I had to manually force it into 4K60 mode. There were occasional frame drops, but nothing too disruptive.

One issue that stood out was the lack of proper 24p output for films and TV shows in all of the apps I tested. Even with the “match frame rate” option enabled, the device stayed locked at 60Hz, resulting in uneven motion that film buffs will notice.

Voice control works as expected, with Alexa handling searches and smart home commands reliably. The remote can also control basic TV and receiver functions, though support for other devices appears trimmed down compared to earlier models.

At this stage, the Fire TV Stick 4K Select and its new Vega OS feel like a work in progress. It handles core streaming tasks fine, but beyond that, the limitations add up. This isn’t the Fire TV experience power users have come to expect—it’s more locked down, less flexible, and missing key features found on cheaper models. Amazon’s long-term plan is clearly to transition its lineup to this new platform, but until app developers catch up, it’s going to feel like a step back.

For now, it works if all you need are the major streaming apps on an older TV. But as Amazon moves further away from Android, this early look suggests the future of Fire TV could be more controlled and less open than before.

See more devices like this one here!

Thermal Master P3 Smartphone Thermal Camera Review

The Thermal Master P3 is a thermal camera designed to plug directly into an iPhone or Android device through the phone’s USB-C port. While it’s a little on the pricey side it does offer some great features and has some useful macro features.

Check it out in my latest video review!

You can find one over at Amazon (compensated affiliate link). Once connected and the companion app is installed, the camera functions as a macro thermal imager—it’s clearly optimized for close-up inspections rather than broad outdoor scenes. It’s the kind of tool you’d use to check an electrical panel, a circuit board, or in my case, a Raspberry Pi, rather than searching for animals in the woods.

It can be attached facing either direction and even accommodates some thicker phone cases thanks to its extended connector, though not every case will fit comfortably. For older iPhones, there’s a lightning adapter included. When using the lightning adapter, the setup feels a bit unstable, so a short extension cable might be a better option.

There’s a focus ring built in, which helps bring small components into sharper view. The sensor itself is very small, with a native resolution of 256×192. The app offers an AI-enhanced mode that upscales to 512×384, but even then, fine detail is limited. The best results come when the camera is positioned close to the subject.

While testing, I filmed my Raspberry Pi booting up and watched the components warm in real time. I also pointed it at a stovetop to see how it handled extreme temperatures. The app includes built-in burn-in protection that reduces exposure to high heat sources, prompting me to back off a bit. Temperature ranges can be adjusted within the app, with one mode for lower temperatures (-4 °F to 302 °F) and another for higher ones (212 °F to 1,022 °F). You can’t combine the two ranges, but for most household or electronics projects, the preset bands are sufficient. A scale overlay can be toggled on to display minimum and maximum readings in real time.

I experimented with the camera around the house—tracking hot water lines, scanning my electrical panel, and exploring different color modes. The app provides several palette options such as white hot, black hot, and various false-color schemes. There’s also a split-view mode that overlays a standard camera image to help identify what you’re looking at when the thermal view alone doesn’t offer enough definition. Users can even draw shapes on-screen to isolate temperature readings from specific areas—useful for monitoring different components within the frame.

Although it costs less than dedicated professional thermal imagers, the device isn’t meant for scientific precision. The manual includes some reference values for emissivity correction, but calibration is limited, and readings shouldn’t be treated as exact. What it does well is provide quick visual confirmation of heat distribution. It’s compact, fits easily in a pocket, and draws power directly from the phone. For spotting hot spots on a breaker panel or verifying that a circuit board component isn’t overheating, it’s a handy, portable option that fills the gap between hobby gear and higher-end tools.

Disclosure: The camera was sent to the channel free of charge. No other compensation was received and no one reviewed or approved this content prior to uploading. All opinions are my own.